Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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(10-14-2010, 11:54 PM)Dynam0 Wrote: [ -> ]Dude, can u upload the latest build with the donkey kongo jb v2 sound patch.
Will do as soon as I can. Hopefully soon.

(10-15-2010, 03:01 PM)noswear999 Wrote: [ -> ]Thanks for the latest build man but i have a problem in super mario sunshine i don't see a yoshi egg in episode 8 of ricco harbor.... i tried opengl and directx9 but nutin man can you tell me whats the problem
Is this problem specific to SSE builds or do the "Regular" builds also have this issue?
If the "Regular" builds also have this issue, I would post your problem in the Support Forum.

(10-17-2010, 04:56 AM)dephined Wrote: [ -> ]I have a CoreDuo E8400 so I don't understand why the SSE4.1 version is so slow on my system (average I get about 5 fps when with the regular version I get 30).
If you are using OpenGL, it will go slow because for some reason ICC (the compiler I use) kills performance of that plugin (it enhances others). If you are going to use the OpenGL plugin, I would download both the "Regular" build and the SSE build and move the OpenGL plugin from the "Regular" to the SSE build.

EDIT: All future builds are going to have both SSE OpenGL and Regular OpenGL, the default being the Regular.
Thanks a lot for ur big effort!
Could you compile with this widescreen hack 2d projection patch?
If I have core 2 quad Q6600 which has SSSE3, then how much improvement would I see if I use this build ?

Also, does the dolphin builds in this download page support SSSE3 ?
http://www.dolphin-emu.org/download.html
(10-19-2010, 06:01 AM)Theway Wrote: [ -> ]If I have core 2 quad Q6600 which has SSSE3, then how much improvement would I see if I use this build ?

Also, does the dolphin builds in this download page support SSSE3 ?
http://www.dolphin-emu.org/download.html

I dont' know, u need to try both compilations and compare it. Nope, that are standard builds, not optimized.

Bye.
hmm i feel left out using amds with sse 4a. sse3 should be fine though right?
Why is it that on the downloads page there are two SSE3's?
(10-18-2010, 10:04 AM)boogerlad Wrote: [ -> ]Could you compile with this widescreen hack 2d projection patch?
I'll see what I can do.

(10-19-2010, 03:00 PM)pokekil Wrote: [ -> ]hmm i feel left out using amds with sse 4a. sse3 should be fine though right?
Absolutely Smile

(10-21-2010, 05:16 AM)hungry man Wrote: [ -> ]Why is it that on the downloads page there are two SSE3's?
Unless we're seeing two different things, one is SSE3, the other is SSSE3. They are different. For more info you can go here Tongue
supplemental sse3 is ssse3
Ah sorry, I can't really see well with the bright blue on the black background, I have poor vision =p