Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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(09-11-2010, 02:53 AM)DarK_MischieF Wrote: [ -> ]Multiple Real Wiimotes is broken in this revision 6191M, I believe.
Using BlueSoleil 6.2.2273.11, with this dongle (http://www.dealextreme.com/details.dx/sku.14255).

Tried the Alt-F6 to no avail.
Tried SVN 6117 and multiple Wiimotes worked again. Bug perhaps?

Which build are you using (SSE3, SSSE3, SSE4.1, or SSE4.2)? Do you have this problem with the Regular builds? ("Regular" refers to those shown below)
[attachment=4314]

MysticX

I have a 965BE and CPU-Z shows SSE 4A...what on earth does that mean? 4.2 or 4.1?
(09-11-2010, 03:11 AM)Lectrode Wrote: [ -> ]
(09-11-2010, 02:53 AM)DarK_MischieF Wrote: [ -> ]Multiple Real Wiimotes is broken in this revision 6191M, I believe.
Using BlueSoleil 6.2.2273.11, with this dongle (http://www.dealextreme.com/details.dx/sku.14255).

Tried the Alt-F6 to no avail.
Tried SVN 6117 and multiple Wiimotes worked again. Bug perhaps?

Which build are you using (SSE3, SSSE3, SSE4.1, or SSE4.2)? Do you have this problem with the Regular builds? ("Regular" refers to those shown below)

Sorry, I should have clarified. Using SSE4.2 x64. Haven't tried the Regular build, I'll probably do it later tonight and post results.

(09-11-2010, 05:15 AM)MysticX Wrote: [ -> ]I have a 965BE and CPU-Z shows SSE 4A...what on earth does that mean? 4.2 or 4.1?

SSE4A is a set of instructions made specifically for AMD processors. It is neither SSE4.1 nor SSE4.2. As I do not currently compile SSE4A, you will have to use the next best for AMD which is SSE3.
I have a weird bug. I've used a real Wiimote on previous builds but whenever I try Lectrode's latest I can pair it and use buttons but the IR doesn't work. I have a wireless bar and its been fine in the past. Is there anything I need to set in the plugins. Also, excellent work! On the nightly builds I was getting 45ish fps on Star fox adventures and F zero GX now they run full 60 fps on my Phenom II at 3.2!
(09-13-2010, 06:01 AM)mikespit1 Wrote: [ -> ]I have a weird bug. I've used a real Wiimote on previous builds but whenever I try Lectrode's latest I can pair it and use buttons but the IR doesn't work. I have a wireless bar and its been fine in the past. Is there anything I need to set in the plugins. Also, excellent work! On the nightly builds I was getting 45ish fps on Star fox adventures and F zero GX now they run full 60 fps on my Phenom II at 3.2!

Graeth1977 from ngemu.com told me that its possible that. in revision 6177, a speed improvement in the wiimote plugin is causing wiimotes to function strangely. As for me, in 6191, two wiimotes wouldn't work simulatenously.
(09-13-2010, 06:01 AM)mikespit1 Wrote: [ -> ]I have a weird bug. I've used a real Wiimote on previous builds but whenever I try Lectrode's latest I can pair it and use buttons but the IR doesn't work. I have a wireless bar and its been fine in the past. Is there anything I need to set in the plugins. Also, excellent work! On the nightly builds I was getting 45ish fps on Star fox adventures and F zero GX now they run full 60 fps on my Phenom II at 3.2!

Is this the case with both my Regular and my SSE builds? If it is, you should probably search here and here to see if anyone else has that specific problem. Finding other people who have the same issue can help to determine what is causing it.
I've found a little problem when using your builds (I use the x64 SSE3 build for my AMD CPU) with old Wiimote plugin and real Wiimote.

When configuring extented pairup, dolphin crashes everytime I exit a game. I've compiled a regular clean build my own and don't get this issue.

There is also other stuff, that is not like in regular builds. In ZTP the portals looks in regular builds egdy. But in yours they look smooth drawn.
(09-14-2010, 05:56 AM)KarstenS Wrote: [ -> ]I've found a little problem when using your builds (I use the x64 SSE3 build for my AMD CPU) with old Wiimote plugin and real Wiimote.
When configuring extented pairup, dolphin crashes everytime I exit a game. I've compiled a regular clean build my own and don't get this issue.
There is also other stuff, that is not like in regular builds. In ZTP the portals looks in regular builds egdy. But in yours they look smooth drawn.

Which revision(s) did you test? Did you test the same revision for both the regular build and the SSE build?
(09-14-2010, 07:50 AM)Lectrode Wrote: [ -> ]
(09-14-2010, 05:56 AM)KarstenS Wrote: [ -> ]I've found a little problem when using your builds (I use the x64 SSE3 build for my AMD CPU) with old Wiimote plugin and real Wiimote.
When configuring extented pairup, dolphin crashes everytime I exit a game. I've compiled a regular clean build my own and don't get this issue.
There is also other stuff, that is not like in regular builds. In ZTP the portals looks in regular builds egdy. But in yours they look smooth drawn.

Which revision(s) did you test? Did you test the same revision for both the regular build and the SSE build?

R6198x64_SSE3

and some older.

Yes. I did compile the same rev from original code for testing.