Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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Currently using the DX9 Plugin. I'm tried this with all the games and all resolutions. I'm aware that's where I change the resolution for fullscreen. But I still get the crash when switching from window mode to fullscreen or from switching to fullscreen to window mode. I can run the game fullscreen only by having the start renderer in fullscreen option checked or if I change modes right as I start the game. (I click a game and run it and switch modes as soon as I can when the new window pops up but before the game logos or anything else comes up, then it would change properly. But once the game is loaded and boots up, mode switching crashes)

EDIT: Switched to the OpenGL plugin. No crash on mode change. Though at this point I want to use the DX plugin because it's better.....

EDIT: Ok maybe not better? So far the game seems to run faster with the OpenGL plugin. I was able to use my monitor's native resolution and test hyrule field and noticed no slow down....hmm..I haven't tested the OpenGL plguin since the first version of Dolphin I downloaded. (the version I downloaded off the main page and not the SVN revisions). I'll use the OpenGL plugin from now on unless there is effects or something later on in the game that brakes when using this plugin. Big Grin

EDIT: Ok now I know why it was running better at higher res. It was only stretching the image to fill the new resolution. (precisely the feature I wanted in the DX plugin). If only the DX plugin had this. Sad

Also trying the native res in DX9 still results in crash because the plugin still changes the resolution even though it's the same.

So the crash on mode change seems to only affect the DX9 plugin.
(09-06-2010, 11:28 AM)Apache Thunder Wrote: [ -> ]Currently using the DX9 Plugin. I'm tried this with all the games and all resolutions. I'm aware that's where I change the resolution for fullscreen. But I still get the crash when switching from window mode to fullscreen or from switching to fullscreen to window mode. I can run the game fullscreen only by having the start renderer in fullscreen option checked or if I change modes right as I start the game. (I click a game and run it and switch modes as soon as I can when the new window pops up but before the game logos or anything else comes up, then it would change properly. But once the game is loaded and boots up, mode switching crashes)

Yeah, I have no idea why it's doing that. I would post your problem in the support forum and see if anyone else has had your problem. You could also post your issue in Dolphin-Emu Issues
K. I will post a thread about it in the support section. In the meantime I'll use the OpenGL plugin until the issue is resolved. Big Grin
according to CPU-Z, my processor supports SSE(1, 2, 3, 4A)..... is SSSE3, SSE4.1 or SSE4.2 included between that?
(09-08-2010, 08:58 AM)hdickson Wrote: [ -> ]according to CPU-Z, my processor supports SSE(1, 2, 3, 4A)..... is SSSE3, SSE4.1 or SSE4.2 included between that?

Nope. SSE4A is AMD processor only. I currently do not compile with SSE4A. The best one for that processor that I compile is SSE3.
I have an AMD 1090t clocked to ~3.9GHz, will any of your builds allow me to run SMG 1/2 at full speed or am I stuck unless I get an intel cpu?
(09-09-2010, 12:27 AM)mikespit1 Wrote: [ -> ]I have an AMD 1090t clocked to ~3.9GHz, will any of your builds allow me to run SMG 1/2 at full speed or am I stuck unless I get an intel cpu?

My builds should work fine on both Intel and AMD. If you run CPU-Z you can find out what the highest set of instructions your processor can handle.

The instruction sets affect the speed of emulation in different ways on different computers. To see if it works for you, you'll have to download and see Smile
i have a question... which is better SSE3 or SSSE3? or should i download regular?
(09-09-2010, 06:34 PM)oFFoy Wrote: [ -> ]i have a question... which is better SSE3 or SSSE3? or should i download regular?

SSSE3 is better if you have an Intel CPU. Run CPU-Z to see what the highest instruction set (SSE3, SSSE3, SSE4.1, or SSE4.2) your CPU can handle.

I would test both the regular and the highest instruction set that your CPU can handle. Some games work better with regular, while others work better with the instruction sets.
Multiple Real Wiimotes is broken in this revision 6191M, I believe.
Using BlueSoleil 6.2.2273.11, with this dongle (http://www.dealextreme.com/details.dx/sku.14255).

Tried the Alt-F6 to no avail.
Tried SVN 6117 and multiple Wiimotes worked again. Bug perhaps?