Edited my post above just before you posted. I had discovered NoScript was blocking one of the child sites your site uses and was causing the links to bounce back as 404s. After allowing scripts on the offending site, the links worked fine after that!
Thanks for the help and good work with the build. It's miles better then the original build I got off the main site.

@Lectrode
The higher instruction sets include all the instructions of lower sets. < thats will means both sse3 and sse3 will run at same speed in sse3 supported processor ?
what diff of your and Xtreme2damax compile .. i tried your 6117 sse3 and Xtreme2damax's 6117 amd-intel sse3, his build is a bit faster
6152 is well known of bugs but it got performance boost
Can you compile 6156 pls. Ty
EDIT: I guess ill do it myself, damn...

(09-01-2010, 05:01 PM)Basty Wrote: [ -> ]The higher instruction sets include all the instructions of lower sets. < thats will means both sse3 and sse3 will run at same speed in sse3 supported processor ?
SSSE3 has all of the instructions of SSE3 plus a few more. SSE3 doesn't have some of the instructions that SSSE3 does. In theory, SSSE3 will run faster if the machine supports it. If the machine doesn't support it, it will crash when it tries to use one of the instructions that are specific to SSSE3.
(09-01-2010, 05:01 PM)Basty Wrote: [ -> ]what diff of your and Xtreme2damax compile .. i tried your 6117 sse3 and Xtreme2damax's 6117 amd-intel sse3, his build is a bit faster
Which revisions did you test? I never built 6117 and you can't accurately test the speed difference between two types of compiling if they are also two different revisions.
I have no idea how he builds his. My SSE builds have 7 custom optimizations in addition to the instruction sets and my regular builds have 3 custom optimizations. Those are in addition to anything hard-coded. I'm pretty sure Xtreme doesn't use those, so in theory mine should be faster. Testing is appreciated!
(09-01-2010, 06:27 PM)vlakipn Wrote: [ -> ]Can you compile 6156 pls. Ty
EDIT: I guess ill do it myself, damn... 
I'm building as often as I can. I have school and work to deal with right now. I'll be building the latest again later today.
(09-01-2010, 11:40 PM)Lectrode Wrote: [ -> ] (09-01-2010, 05:01 PM)Basty Wrote: [ -> ]what diff of your and Xtreme2damax compile .. i tried your 6117 sse3 and Xtreme2damax's 6117 amd-intel sse3, his build is a bit faster
Which revisions did you test? I never built 6117 and you can't accurately test the speed difference between two types of compiling if they are also two different revisions.
I have no idea how he builds his. My SSE builds have 7 custom optimizations in addition to the instruction sets and my regular builds have 3 custom optimizations. Those are in addition to anything hard-coded. I'm pretty sure Xtreme doesn't use those, so in theory mine should be faster. Testing is appreciated! 
ork to deal with right now. I'll be building the latest again later today.
Actually, I noticed Xtreme's emulator does run Fire Emblem Radiant Dawn a little bit faster than your version. I get 60% speed on his while 58% on your builds. He also has the weird glitch where if you turn on overlay, you get a speed boost in a couple of games.
Some people are claiming the optimized builds are running games slower than the unoptimized unpatched builds such as mamario's builds lol. The one or two people that reported this don't have very good system specifications so I'm pretty sure that's most of their problem.
I only use a couple optimizations on my builds, the Intel specific SSE4 optimization and "Maximize Speed plus High Level Optimizations (/O3) [Intel C++]" for all projects that use the Maximize Speed optimization.
this doesn't crash for me like r6152 did, but if i go to full screen and toggle back out of full screen, the main dolphin controls become unresponsive (the whole window shell). i can still continue to play but i won't be able to stop, pause, or go back to full screen. checking the task manager and i'm around 88%-90% of cpu (for me, it's usually 70-72) this may be the reason why i have to exit dolphin via task manager or taskbar "close window".
i haven't tried the latest official svn (last one i used was r6159, no issues, just a bit slower). i'll check if i have the same issue with it as well
(09-03-2010, 06:44 AM)cruz777 Wrote: [ -> ]this doesn't crash for me like r6152 did, but if i go to full screen and toggle back out of full screen, the main dolphin controls become unresponsive (the whole window shell). i can still continue to play but i won't be able to stop, pause, or go back to full screen. checking the task manager and i'm around 88%-90% of cpu (for me, it's usually 70-72) this may be the reason why i have to exit dolphin via task manager or taskbar "close window".
i haven't tried the latest official svn (last one i used was r6159, no issues, just a bit slower). i'll check if i have the same issue with it as well
The 6152 build problems weren't due to bad compiling. I tested out the normal 6152 build off the dolphin site and had the EXACT same issues as this specialized build. Usually, if you download the right version your problems with the emulator are build wide and not soloely exclusive to Lectrode's compiling.
I always get higher performance out of Lectrode's builds over the normal one.
Also, Lectrode it appears that your 6164 SSE 4.2 x64 link is broken (mega upload comes up with "file is temporally unavailable"). I have no issue downloading your other builds though.
hey electrode,can you add the previous naruto ex3 patch to the newer revision?,but this time i want the patch alone in a SSSE3 build.Thanks in advance