Lectrode, I have a question. Seems like you and quite a few people can practically make a new build everyday. What do these builds change anyway? Most of the time, there's barely new noticeable difference. I'm just curious as to what these new builds are. I know there are bug fixes like the one just mentioned above, but what else was changed? Hell, I wish SNES emulators back in the day moved as fast as dolphin. It's amazing that you can do this almost everyday.
(08-15-2010, 01:23 AM)Terranigma Freak Wrote: [ -> ]Lectrode, I have a question. Seems like you and quite a few people can practically make a new build everyday. What do these builds change anyway? Most of the time, there's barely new noticeable difference. I'm just curious as to what these new builds are. I know there are bug fixes like the one just mentioned above, but what else was changed? Hell, I wish SNES emulators back in the day moved as fast as dolphin. It's amazing that you can do this almost everyday.
Well, once college starts back up I probably won't be able to do it quite as often, although I might be able to do it as often. It just depends on my schedule.
The changes between the revisions can be seen
here. Building often helps give users the ability to test the changes and report their findings to the devs on google code and here on the forum. Without testers, the devs would not be able to go as fast as they're going. They need testers to make sure that the changes did not accidentally mess something up and to make sure that the changes have the desired effects on multiple configurations.
(08-15-2010, 09:31 AM)Lectrode Wrote: [ -> ] (08-15-2010, 01:23 AM)Terranigma Freak Wrote: [ -> ]Lectrode, I have a question. Seems like you and quite a few people can practically make a new build everyday. What do these builds change anyway? Most of the time, there's barely new noticeable difference. I'm just curious as to what these new builds are. I know there are bug fixes like the one just mentioned above, but what else was changed? Hell, I wish SNES emulators back in the day moved as fast as dolphin. It's amazing that you can do this almost everyday.
The changes between the revisions can be seen here. Building often helps give users the ability to test the changes and report their findings to the devs on google code and here on the forum. Without testers, the devs would not be able to go as fast as they're going. They need testers to make sure that the changes did not accidentally mess something up and to make sure that the changes have the desired effects on multiple configurations.
Ah I see I see. So that's how it work. I was just curious since this is really the only emulator I track it's progress (without actually knowing it) so easily because of the new build popping up everyday.
can u add patch/hack for MH3 ?
(08-17-2010, 07:14 AM)Basty Wrote: [ -> ]can u add patch/hack for MH3 ?
Please link to patch. If you are referring to the one I've already used, the last revision that was compatible with that patch was R5900, which is already built and on my site (you'll have to select the list showing either "All builds" or "Special Builds")
NetPlay also include or not???
thanks very much
all the latest revisions have netplay. I don't think I've built any without it.
aps, speak of netplay.dll, sorry for not explaining
thanks very much for reply
(08-17-2010, 02:35 PM)wton Wrote: [ -> ]aps, speak of netplay.dll, sorry for not explaining
thanks very much for reply
Last I checked, there was no need for a "netplay.dll" to play netplay. Netplay is built into dolphin. My builds are not built with any "netplay.dll"s
Also, R6109 is uploaded and ready for
Download!