Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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Try disabling either the frame limit or the audio throttle. They should never both be used at the same time; which is funny because for some reason they are both on by default.
Looks like I jumped the gun... seems the issue was directly linked to me playing/using my with dolphin in windowed mode. Full screen seemed to rectify that issue.
Weird. Well, glad you got it figured out. Happy gaming Smile
Can u release SSE4A builds also?
(08-07-2010, 12:36 AM)badman Wrote: [ -> ]Can u release SSE4A builds also?


(08-06-2010, 08:27 PM)Lectrode Wrote: [ -> ]
(08-06-2010, 08:05 PM)SBF_Mobius-01 Wrote: [ -> ]Hi Lectrode i am requesting a special build will u be able to compile Dolphin R 6062 SSE4A instruction set for AMD Phenom Processor ?

(08-02-2010, 03:44 PM)NaturalViolence Wrote: [ -> ]
Quote:but ICC doesn't even detect/use this, you'll have to use another compiler.

Bingo. Don't bother asking for sse4a, most compilers don't support it.

I've been looking but I cannot seem to find a compiler that supports Compiler-specific SSE4a. VS supports hard-coded SSE4a, but I am not a coder and don't have time to learn that.

And now I'm using a quote of a quote of a quote to answer a quote Tongue

It's all in the quotes.

drsypher

I tried downloading the SSE3 build in 64-bit, but the link isn't working. Actually I tried all of the 64-bit links and none of them are working so I can't download them. Could you please fix this?
It works for me... What happens when you click the link? Does the link take you anywhere or does it just stay on the page? Does the link seem to just reload the page?
Hey guys. So, I've using the last rev. It works quite well. I'm surprised about the speed, graphics and compatibility I have with Metroid games. And it's about those games I want to ask. I've been playing Metroid: Echoes (Gamecube) today for a long time with no problems at all, just the regular slowdowns in some parts because of my PC. I'm using the recommended settings for the game. But I tried to play a little on the night and now it randomly crashes... Last crash gave me this message (it's translated, some words might not be correct):


Problems log:
Problem Event Name: APPCRASH
App name: Dolphin.exe
App version: 0.0.0.0
App time stamp: 4c5b8d47
Errors Module Name: Plugin_VideoDX9.dll
Errors Module Version: 0.0.0.0
Errors Module Time stamp: 4c5b8b37
Exception Code: c0000005
Exception displacement: 00179ad3
Operative System version: 6.0.6002.2.2.0.768.3
Regional settings id.: 3082
Additional info 1: fd00
Additional info 2: ea6f5fe8924aaa756324d57f87834160
Additional info 3: fd00
Additional infol 4: ea6f5fe8924aaa756324d57f87834160

I'm using Windows Vista 32bits, Intel Core 2 duo T5900 2.20ghz, 4gb RAM, Nvidia geforce GT 120M (it's a notebook) and yes, I have updated Directx Runtime as the first post says.
Do you know if it's a PC, emulator or game problem? It's kinda weird, because I played continuously up to Agon Wastes with no problems, and now that I'm a little after you defeat Dark Samus, it crashes at random parts... I think I got another different message than this one on another crash I had, but I didn't pay attention to it...

By the way, good rev. Thank you!
If it just started doing that for seemingly no reason, I would try re-downloading the build and starting with the default settings and everything (besides the settings that you need to change to make the game playable). Let us know if it still crashes.
I tried the 6061 version and just like the other svns I've tried, only the "new" wiimote plugin is detected, not the normal one.

My system is:

Intel Core 2 Duo 2.66 GHz (oced to 2.9 GHz)
2 Gigs RAM
ATI Radeon 2600XT
Visual Studio C++ 2010 Redistributable
Directx 9 June/Aug 2010 version

I hope one day the problem of the old wiimote plugin not being detected would be solvedBlush