thank you for the awesome builds
You are amazing man! The 64 bit SSE 4.2 6054 build is REALLY good with my i7 processor.
Keep up the great work man, I am able to push super anti aliasing in pretty much all of my games at 100% speed

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hi lectrode may i noe the setting to run custom robo and medabot?
thanks
(08-06-2010, 10:17 AM)naroth Wrote: [ -> ]thank you for the awesome builds
(08-06-2010, 12:31 PM)Bigsteve3570 Wrote: [ -> ]You are amazing man! The 64 bit SSE 4.2 6054 build is REALLY good with my i7 processor.
Keep up the great work man, I am able to push super anti aliasing in pretty much all of my games at 100% speed
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You are quite welcome. It's comments like these that keep me building
(08-06-2010, 02:14 PM)cbs165 Wrote: [ -> ]hi lectrode may i noe the setting to run custom robo and medabot? 
thanks
I wish I could give you the setting for those but I don't even know what those are.
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I've been looking for a compiler that supports SSE4a and I'm sorry to say I have not found any that do not require hard-coding SSE4a. I'm not a coder and have no idea how to hard-code the SSE4a.
Is it possible to Build a Version of Dolphin that checks automaticaly for the right cpu instructions . i mean dolphin is checkin for sse and stuff at the boot sequence u can see it in the left upper corner in yellow letters . so what i want is that dolphin is checking for sse3 or sse4 and the right instruction sets will be used . is it possible to build such a Dolphin Build ? BTW Lectrode keep up the good work . I´m using your builds only with sse3 .
(08-06-2010, 06:09 PM)SBF_Mobius-01 Wrote: [ -> ]Is it possible to Build a Version of Dolphin that checks automaticaly for the right cpu instructions . i mean dolphin is checkin for sse and stuff at the boot sequence u can see it in the left upper corner in yellow letters . so what i want is that dolphin is checking for sse3 or sse4 and the right instruction sets will be used . is it possible to build such a Dolphin Build ?
In a word: probably. Can I make one? No.
The regular builds do that. And, actually, so do the SSE builds. Unfortunately, that's only for the hard-coded SSE instructions. The hard-coded are actually written into the code and compiled whether you're using Intel C++ Compiler or not. The compiler-specific SSE instructions are in addition to the hard-coded, but because the additional SSE instructions are not hard-coded, there's no if statements or whatever controlling them and determining their use. When that's the case, those SSE instructions are used whether or not your computer can handle them, causing the program to crash in some cases.
I'm sure there is a way to hard-code the additional SSE instructions, but I would have no idea how.
(08-06-2010, 06:09 PM)SBF_Mobius-01 Wrote: [ -> ]BTW Lectrode keep up the good work . I´m using your builds only with sse3 .
Cool. Happy gaming

Try email Spellforce ,he can compile multi path.Yes he's a coder
Hi Lectrode i am requesting a special build will u be able to compile Dolphin R 6062 SSE4A instruction set for AMD Phenom Processor ?
(08-06-2010, 06:41 PM)admin89 Wrote: [ -> ]Try email Spellforce ,he can compile multi path.Yes he's a coder
If spellforce or any of the other devs succeeded in doing that, I would no longer have to make special builds. If I'm not mistaken, the devs have actually been trying to do just that. That's the whole reason why it does as much as it does (as far as checking for SSE goes). They're already working on it without my nagging.
(08-06-2010, 08:05 PM)SBF_Mobius-01 Wrote: [ -> ]Hi Lectrode i am requesting a special build will u be able to compile Dolphin R 6062 SSE4A instruction set for AMD Phenom Processor ?
(08-02-2010, 03:44 PM)NaturalViolence Wrote: [ -> ]Quote:but ICC doesn't even detect/use this, you'll have to use another compiler.
Bingo. Don't bother asking for sse4a, most compilers don't support it.
Yes, I'm using a quote of a quote to answer a quote
I've been looking but I cannot seem to find a compiler that supports Compiler-specific SSE4a. VS supports hard-coded SSE4a, but I am not a coder and don't have time to learn that.
Quick question; the performance is great, but in most of my games i'm experiencing a random "slow down/choppiness" for no real reason. The VPS and FPS will stay both at their respective levels of 30/60 fps depending on the game and won't budge. However, I still randomly get this choppiness for a split second even without a change in emulation speed O_o.
Do you know what setting could cause this, using revision 6061 4.1 64 bit; it can get quite annoying while gaming.
Specs:
Sapphire 5870 1gb (reference 950/1300 @ 30% fan speed load),Xeon i7 x3440 @ 4203mhz HT on(Prolimatech Megahalems push/pull), ocz 700W Gamexstream psu,Asrock p55 Extreme motherboard, 4 gigs ddr3 @1760mhz (9-9-9-24 1.64v), Windows 7 x64, Samsung 2494hm monitor 1920x1080 24'inch, HAF 922 Case
-Catalyst 10.7 drivers