Glad that's all worked out. Thanks once again to BlackJade for your incredible insight into these issues
On a side note, I have some things I need to take care of within the next week or so. Until I get these done, requests are pretty much on hold. I'll get to them as I have time, but at the moment they are not a priority. I will try to keep the Semi-daily builds coming.
Also, R5983 is up and ready for
download! SFX64 is no longer a hack and is built by default as of R5982.
Lectrode: I can't sync my real Wii-mote with the latest build? It seem to be broken, i can sync very well with 5847.
(07-28-2010, 12:55 AM)fetto Wrote: [ -> ]Lectrode: I can't sync my real Wii-mote with the latest build? It seem to be broken, i can sync very well with 5847.
If looks like there's been a good amount of work done on the Wii-mote plugin recently. Unfortunately, I'm not a programmer and have no idea where the problem lies.
If this is a problem specific to my SSE builds, then I
might be able to help you. However, this is probably not the case.
You'll probably just have to use the older revision until the devs fix the Wii-mote plugin.
This build is wonderful (using 5983 x64 4.1) but at first I used the SSE4.2 build and had opencl enabled and experienced some crashes like after certain cutscenes or when the emulation stopped. I would think my 4850 supports opencl but apparently not, but I would also think the games should just plain not run if it didn't? Turned it off and scaled back to 4.1 build (E8400 cpu) and it has been great so far. I think I will start with this build for developing my own modifications to dolphin
(07-28-2010, 02:53 AM)reapher Wrote: [ -> ][...] I used the SSE4.2 build and had opencl enabled and experienced some crashes like after certain cutscenes or when the emulation stopped. [...] Turned it off and scaled back to 4.1 build (E8400 cpu) and it has been great so far.
Does the 4.2 build work without the OpenCL enabled? If your computer can handle 4.2 then that would probably be the best build for it, unless it compiled wrong.
could you upload r5983 with the zelda hack plz?
Next one I build will be the latest revision with ZTP hack. Do you just want the latest or R5983 specifically? (If R5983 Specifically, it may have to wait a while)
(07-28-2010, 07:10 AM)Lectrode Wrote: [ -> ]Next one I build will be the latest revision with ZTP hack. Do you just want the latest or R5983 specifically? (If R5983 Specifically, it may have to wait a while)
nah i can wait for the latest one, i just missed the zelda hacks in your builds,
(07-28-2010, 07:48 AM)naroth Wrote: [ -> ][...] i just missed the zelda hacks in your builds [...]
"missed" as in didn't get a chance to download it, or "missed" as in you downloaded the latest one and immediately wished it had the ZTP hack?
I'm trying to do it every other build or once every three builds, although I've been doing it more often just because it seems like it should be committed. You can find any of my past builds (along with the most recent and the ones with the ZTP hack) on
my website.
Like I said, next one I build will have it. The only way it wouldn't would be if someone committed code that conflicts with the patch. Until then, best thing I can advise would be you using the latest build that has the ZTP hack.
I may start including ZTP hack in all of my builds. Is anyone opposed to this?
(Replies requested)
EDIT: R5986_ZTP is uploaded and ready for
download!
no reason why not
code works just fine and does not oppose to any other game,its self sustained and independent.
it should even be included in svn.