Lectrode, I have a very strange problem with OpenCL on your latest build. If I enable OpenCL, the game takes 10 seconds or more to load. Once it's done loading, the controls (as in pad, not Wiimote), do not work. If I disable OpenCL, everything works again.
My CPU is Athlon II X2 215 2.8Ghz with SSE3
Video Card is 8800GS
3 GB of RAM
64 bit Windows 7
I downloaded your SSE3 version of course.
(07-24-2010, 09:48 AM)Terranigma Freak Wrote: [ -> ]Lectrode, I have a very strange problem with OpenCL on your latest build. If I enable OpenCL, the game takes 10 seconds or more to load. Once it's done loading, the controls (as in pad, not Wiimote), do not work. If I disable OpenCL, everything works again.
Does this happen on Mamario's build as well? (
Win32 |
Win64)
If not, does it happen on my Regular R5947 builds? (
Win32 |
Win64)
Actually, it turns out the control issue was just a flunk. It works perfectly fine now. The OpenCL freeze is still there. The game will load, just takes a while to load. I'll try the others and see how it goes.
(07-24-2010, 10:28 AM)Terranigma Freak Wrote: [ -> ]Actually, it turns out the control issue was just a flunk. It works perfectly fine now. The OpenCL freeze is still there. The game will load, just takes a while to load. I'll try the others and see how it goes.
Let me know what you find out
On a side note, IcemanSR's request of R5954_SFX64_ZTP is uploaded and ready for
Download.
does sfx64 speed up ztp only? or allo games?
(07-24-2010, 10:05 AM)Lectrode Wrote: [ -> ] (07-24-2010, 09:48 AM)Terranigma Freak Wrote: [ -> ]Lectrode, I have a very strange problem with OpenCL on your latest build. If I enable OpenCL, the game takes 10 seconds or more to load. Once it's done loading, the controls (as in pad, not Wiimote), do not work. If I disable OpenCL, everything works again.
Does this happen on Mamario's build as well? (Win32 | Win64)
If not, does it happen on my Regular R5947 builds? (Win32 | Win64)
Your link to the regular build doesn't work.
As for Mamario's build, I tried it and the loading freeze is there. I don't know why. Only happens with OpenCL enabled.
(07-25-2010, 01:19 AM)GundamQuatro Wrote: [ -> ]does sfx64 speed up ztp only? or allo games?
I think sfx64 take advantage in most games in windows OS...
(07-25-2010, 02:22 AM)Terranigma Freak Wrote: [ -> ]As for Mamario's build, I tried it and the loading freeze is there. I don't know why. Only happens with OpenCL enabled.
That is not a loading freeze.
When you enable OpenCL.
It will do a display card test and write the result in the dolphin.log.
To see if your display card support OpenCL.
If you get error in the Initialized, it won't load OpenCL.
If you look into the dolphin.log.
You will get something like this.
Quote:20:04:785 .\Src\OpenCL.cpp:125 N[COMMON]: Initialized OpenCL!
20:05:899 .\Src\OpenCL.cpp:166 N[COMMON]: OpenCL CompileProgram took 1.079 seconds
20:06:711 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.812 seconds
20:07:518 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.807 seconds
20:08:326 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.808 seconds
20:09:133 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.807 seconds
20:09:941 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.808 seconds
20:10:749 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.808 seconds
20:11:557 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.807 seconds
20:12:367 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.810 seconds
20:13:184 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.817 seconds
20:14:004 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.820 seconds
20:14:824 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.820 seconds
20:15:647 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.823 seconds
20:16:466 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.819 seconds
20:17:285 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.819 seconds
20:18:103 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.818 seconds
20:18:929 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.826 seconds
It is normal and it is not loading the game...
It just doing a test.
(07-25-2010, 03:26 AM)blackJade Wrote: [ -> ] (07-25-2010, 01:19 AM)GundamQuatro Wrote: [ -> ]does sfx64 speed up ztp only? or allo games?
I think sfx64 take advantage in most games in windows OS...
(07-25-2010, 02:22 AM)Terranigma Freak Wrote: [ -> ]As for Mamario's build, I tried it and the loading freeze is there. I don't know why. Only happens with OpenCL enabled.
That is not a loading freeze.
When you enable OpenCL.
It will do a display card test and write the result in the dolphin.log.
To see if your display card support OpenCL.
If you get error in the Initialized, it won't load OpenCL.
If you look into the dolphin.log.
You will get something like this.
Quote:20:04:785 .\Src\OpenCL.cpp:125 N[COMMON]: Initialized OpenCL!
20:05:899 .\Src\OpenCL.cpp:166 N[COMMON]: OpenCL CompileProgram took 1.079 seconds
20:06:711 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.812 seconds
20:07:518 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.807 seconds
20:08:326 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.808 seconds
20:09:133 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.807 seconds
20:09:941 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.808 seconds
20:10:749 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.808 seconds
20:11:557 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.807 seconds
20:12:367 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.810 seconds
20:13:184 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.817 seconds
20:14:004 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.820 seconds
20:14:824 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.820 seconds
20:15:647 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.823 seconds
20:16:466 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.819 seconds
20:17:285 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.819 seconds
20:18:103 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.818 seconds
20:18:929 .\Src\OpenCL.cpp:184 N[COMMON]: OpenCL CompileKernel took 0.826 seconds
It is normal and it is not loading the game...
It just doing a test.
For everyone that already knows whether or not their card supports OpenCL, is there a way to disable this check or wouldn't you know?
How about remove this 2 functions in OpenCL.cpp and OpenCL.h:
Quote:cl_program CompileProgram(const char *Kernel);
cl_kernel CompileKernel(cl_program program, const char *Function);
It seem OpenCL already initialize in the bool Initialize().
And there is no function calling these 2 functions.
I think you can simply remove it...
BTW, I find that remove the /MP and set NOT Using Precompiled Headers
ONLY need to set in the project wxCore28 when you using Intel C++ compiler.
Oh I see, so it's nothing to worry about then. That's good.