(06-26-2010, 07:36 AM)Lectrode Wrote: [ -> ] (06-26-2010, 07:26 AM)storm20200 Wrote: [ -> ]I'm DLing each 64-bit build of 5786 and tell you my figures!
Lol... wait, why... Oh... the captchas (aka security code)?
It's better than Uploading.com tho right?
I'm gonna test my framerates, 5 minute wait time between downloading the builds but that gives me time to choose a game

"I'll DL each 64-bit build of 5786 and will tell you my figures" is what I should've wrote lol.
EDIT: I done my testing and all I can say is WOW. I used the D3D9 plugin with fullscreen render at 1280x720, no AA, only scaled EFB enabled in enhancements, disabled fog, EFB to texture. No framelimit and no audio throttle. I started a new game on SMG and started recording when mario starts standing still for a full minute. These are the results:
Regular:
Code:
Frames, Time (ms), Min, Max, Avg
5865, 60000, 96, 100, 97.750
SSE3:
Code:
Frames, Time (ms), Min, Max, Avg
5091, 60000, 83, 87, 84.850
SSSE3:
Code:
Frames, Time (ms), Min, Max, Avg
5127, 60000, 83, 87, 85.450
SSE4.1:
Code:
Frames, Time (ms), Min, Max, Avg
5116, 60000, 83, 87, 85.267
SSE4.2:
Code:
Frames, Time (ms), Min, Max, Avg
5068, 60000, 82, 86, 84.467
Which would mean that the regular build is the fastest

That honestly doesn't make sense to me so I tested them all a second time, same results, I had nothing running in the background but peerblock, cataylst control center, avast and fraps (recording FPS). One thing I noted is that all builds held 115FPS on the intro before peachs letter, on the title screen the regular went from 130FPS-150FPS, so did SSE4.1 and SSE4.2, the other 2 stayed at around 125FPS for me. When mario runs doing an aeroplane motion with his hands before I start my recording the regular dips to 90FPS while everything else reaches 66-80FPS.
What's a better way to test this because surely accelerations can't make it slower?!