Dolphin, the GameCube and Wii emulator - Forums

Full Version: 3.0-776 Up! Lectrode's Dolphin Builds (SSE 3,S3,4.1,4.2,AVX ICC Optimized)+OpenMP
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Has anyone been able to launch Rampage Total Destruction (GCN version) on these builds?
(02-05-2012, 09:41 AM)skatlyup Wrote: [ -> ]Hi,

I'm new to the Dolphin emulator and a bit confused to what the difference is between the original dolphin on the home page and Lectrode's builds. Would it be better to get this one?

Also, when I run CPU-Z in the "Instructions" box it shows "MMX(+), 3DNow!(+), SSE (1,2,3,4A),x86-64,AMD-V" so should I go for the "Regular" or "ICC Optimized" build?

Thanks.

Can anyone help please.
(02-03-2012, 11:55 PM)Spit-Nick Wrote: [ -> ]Lectrode thx for all build!!!
You could copile the latest stable build Dolphin Git 3.0-408???
Thx man!
Compiled. Currently uploading.


(02-05-2012, 09:41 AM)skatlyup Wrote: [ -> ]I'm new to the Dolphin emulator and a bit confused to what the difference is between the original dolphin on the home page and Lectrode's builds. Would it be better to get this one?
My builds are optimized using specific settings in the Intel C++
Composer XE (Intel C++ Compiler before that).
They also take advantage of processor support for various
instruction sets, which right now are
SSE3, SSSE3, SSE4.1, SSE4.2 and AVX.

These optimizations will, for the most part, allow emulation
to run quicker and give higher FPS than the regular builds.

(02-05-2012, 09:41 AM)skatlyup Wrote: [ -> ]Also, when I run CPU-Z in the "Instructions" box it shows "MMX(+), 3DNow!(+), SSE (1,2,3,4A),x86-64,AMD-V" so should I go for the "Regular" or "ICC Optimized" build?
"Regular" is provided for speed comparison. "ICC" will
generally run faster, but not in some games. Use both
to see which one runs faster for you. Make sure when
you compare different builds to make sure they are the
same revision to ensure accurate results. Smile


(02-07-2012, 02:05 PM)nintendo_nerd Wrote: [ -> ]Has anyone been able to launch Rampage Total Destruction (GCN version) on these builds?
If it works on the regular builds, it should work fine on
these. Are you having trouble with my builds specifically?
(02-08-2012, 07:45 AM)Lectrode Wrote: [ -> ]If it works on the regular builds, it should work fine on
these. Are you having trouble with my builds specifically?

That's the funny thing, the Wiki clearly states the game as playable as of build 7xxx, and I've tried it on multiple builds, so I know that your builds aren't at fault. What other builds does it work with? Once I get to the level selection, it will either hang, or simply crash during the loading screen. Is there a specific way to config the game?
(02-08-2012, 10:12 AM)nintendo_nerd Wrote: [ -> ]That's the funny thing, the Wiki clearly states the game as playable as of build 7xxx, and I've tried it on multiple builds, so I know that your builds aren't at fault. What other builds does it work with? Once I get to the level selection, it will either hang, or simply crash during the loading screen. Is there a specific way to config the game?
I don't know, I've never tried that game.
I would try some of the older builds. If that doesn't
work, I would try posting in the Support Forum and
hopefully someone there will have an answer for ya.



3.0-408 is up and ready for download!

I've got 3.0-416 built. It will be uploaded shortly.
Looking forward to the next built 416

Thanks!
(02-08-2012, 11:52 PM)Spit-Nick Wrote: [ -> ]Looking forward to the next built 416
Thanks!


3.0-416 is up and ready for Download!

Also, I now have almost all of my files uploaded to
mediafire and accessible via my website. Only the
BL1,2 and maybe 3 need to be dealth with (maybe
3 because I think I converted all of the BL3 builds to
BL6).

You can't choose specific lists at the moment. I'm not
going to go through and re-make those lists. My main
database file is about as large as my website can
handle, so I'm going to break it up into a more
manageable bunch, ones with tags and stuff so I won't
have to make/update those lists. There will be a number
of things you will be able to search by, more than what it
was anyway. It will take a while to implement, but I think
it will be worth it. Website loading time should be quicker
too if all goes according to plan.

You can also expect multiple filehost links available for
each build. I will implement that first.

I'll try to use my test site for testing only. However, I
may accidently "put" a file instead of testing it, so if
that happens, just know I am working on the site and
that particular problem will be fixed shortly.
Testing...

Thx!
I've managed to play around with the emulator (3.0-416, x86, ICC) for a few days now and so far, so good - in fact, games like ISS2 work properly, whereas with the main builds (version 3.0-415 onwards, x86 - from the main website - http://www.dolphin-emu.org ), the input is broken! (http://forums.dolphin-emu.org/showthread.php?tid=21698 ).

Keep up the good work! Big Grin
(02-16-2012, 06:17 AM)Xeda Wrote: [ -> ]I've managed to play around with the emulator (3.0-416, x86, ICC) for a few days now and so far, so good - in fact, games like ISS2 work properly, whereas with the main builds (version 3.0-415 onwards, x86 - from the main website - http://www.dolphin-emu.org ), the input is broken! (http://forums.dolphin-emu.org/showthread.php?tid=21698 ).
Keep up the good work! Big Grin
Sweet. Although I can neither confirm nor deny this, it sounds interesting.






3.0-420-gbea635d is up and ready for Download!

Also... Dave's not here Tongue