(06-20-2010, 09:11 AM)IcemanSR Wrote: [ -> ]and u have Logitech dual action gamepad?
read above
"i have rumble logitech which is same as yours + bonus rumble support.
and its working since EVER on GC pad"
[color=#FF0000]maybe u turned off fps limmit and game is running extremly fast so your gamepad is acting strange with so much commands.[/color]
anyway problems that u are having have nothing to do with plugin.
if plugin see your gamepad and u are able to set control buttons in it ,plugin works fine.
i would rather suggest that u open topic with posting your problem and if its genuine Billiard26 will certanly try to help u by fixing the problem in plugin.
I just bought another Logitech and another SteelSeries...now I have four controllers less than two months old and they DO NOT WORK with the GcPad settings. All I get when I touch the main control stick is all the menus and subscreens, maps, items. I have been trying svn builds back to r4778 or so....they all worked fine until the versions without Njoy plugins came out. If anyone can figure this out please help, and please, only people with INTELLIGENT replies please!
Win 7 64, AMD Athlon llx2 235e, 6.0 GB RAM, NVIDIA GeForce 6150SE nForce 430
"people with INTELLIGENT replies please!"
i guess u are only who is not "intelligent" here
Intelligent man would go and make TOPIC with his problem and NOT give, how much? 100$? for 2 NEW controllers which he clearly does not need lol.How about buying Wii nunchuck and Wiimote insted for that wasted money ,Anstajn?
u are just spamming this topic which does not have nothing to do with your issue.
(06-22-2010, 05:35 AM)hr42rbi129 Wrote: [ -> ]I just bought another Logitech and another SteelSeries...now I have four controllers less than two months old and they DO NOT WORK with the GcPad settings. All I get when I touch the main control stick is all the menus and subscreens, maps, items. I have been trying svn builds back to r4778 or so....they all worked fine until the versions without Njoy plugins came out. If anyone can figure this out please help, and please, only people with INTELLIGENT replies please!
Win 7 64, AMD Athlon llx2 235e, 6.0 GB RAM, NVIDIA GeForce 6150SE nForce 430
At this point you are courtly invited to do as IcemanSR suggests and start your own thread with this issue. This thread is not the place to get extended support for your issues. You can find the correct place
here.
Thank you.
Hey lectrode, would you be able to do the latest x64 build with except with OpenCL as well as SSE3? I wonder if that would give a boost in speed
+1 for OpenCL also!!! Don't listen to other people here - it works for ATI and Nvidia just fine now, supported by plenty of GFX cards, proven (albeit small) speed up with only a few remaining problems with just a couple games. Check out the latest happenings with this on GoogleCode and you'll see it's working quite nicely.
I don't know if you need to start immediately, but it has become the talk around Dolphin lately and it would be nice to have as fast of a Dolphin build as possible.
Hope you chose to do this and ditch another compiler method to make room if need be! Thanks for all your contributions!

hmmm... I might try one build. I'll have to figure out how to do it first tho.
From what I can tell, it cannot run on machines that do not support OpenCL. This being the case, builds with OpenCL will not take the place of the non-OpenCL builds. I will try to build some on occasion for OpenCL users.
FYI - OpenCL is "perfect"!
From the latest revs (5775) notes:
"- Removed OpenCL compiler warnings (eg. redefine).
OpenCL is now optimally complete for DX9/OGL. The code is very fast on all supported hardware. No more updates are needed unless the spec changes or drivers improve. When I started, the OpenCL code was as slow or slower than CPU. Now, using the lowest end radeon that supports the code: a Radeon 45xx mobility, I experience a substantial 2-10x speedup over CPU. The benefits are more pronounced with modern hardware. A Radeon 5870 runs this code 20x faster than a 4550. Even ignoring speedups, the code benefits users by not using CPU for intermittent texture loads (unless GPU is your bottleneck). Instead, the CPU is able to do more important tasks."
(06-24-2010, 02:19 PM)Legend80 Wrote: [ -> ]FYI - OpenCL is "perfect"! 
From the latest revs (5775) notes:
"- Removed OpenCL compiler warnings (eg. redefine).
OpenCL is now optimally complete for DX9/OGL. The code is very fast on all supported hardware. No more updates are needed unless the spec changes or drivers improve. When I started, the OpenCL code was as slow or slower than CPU. Now, using the lowest end radeon that supports the code: a Radeon 45xx mobility, I experience a substantial 2-10x speedup over CPU. The benefits are more pronounced with modern hardware. A Radeon 5870 runs this code 20x faster than a 4550. Even ignoring speedups, the code benefits users by not using CPU for intermittent texture loads (unless GPU is your bottleneck). Instead, the CPU is able to do more important tasks."
I'll try to build OpenCL in my next build. It's important to note that I do not have the right hardware to test it, as none of the computers I have access to have hardware capable of using OpenCL. I will work on it as soon as I finish the regular build.
(06-24-2010, 02:36 PM)Lectrode Wrote: [ -> ] (06-24-2010, 02:19 PM)Legend80 Wrote: [ -> ]FYI - OpenCL is "perfect"! 
From the latest revs (5775) notes:
"- Removed OpenCL compiler warnings (eg. redefine).
OpenCL is now optimally complete for DX9/OGL. The code is very fast on all supported hardware. No more updates are needed unless the spec changes or drivers improve. When I started, the OpenCL code was as slow or slower than CPU. Now, using the lowest end radeon that supports the code: a Radeon 45xx mobility, I experience a substantial 2-10x speedup over CPU. The benefits are more pronounced with modern hardware. A Radeon 5870 runs this code 20x faster than a 4550. Even ignoring speedups, the code benefits users by not using CPU for intermittent texture loads (unless GPU is your bottleneck). Instead, the CPU is able to do more important tasks."
I'll try to build OpenCL in my next build. It's important to note that I do not have the right hardware to test it, as none of the computers I have access to have hardware capable of using OpenCL. I will work on it as soon as I finish the regular build.
Sounds good man! Appreciate it!!
(06-24-2010, 02:42 PM)Legend80 Wrote: [ -> ]Sounds good man! Appreciate it!!
Uploaded! You can get it
here.
This will become part of a regular routine if it works. Let me know how it runs for ya!