Hi. I've been using dolphin 2.0 to play my retail disk of Super Smash Bros. Brawl. Messing with a few settings, I can get about 40-55 fps which isn't that bad but I would like to have it at full speed. I have a desktop with pentium dual core processor 2.80ghz cpu, 2GB RAM, intel G45/43 chip set. what version and or settings should i use to get the most out of my game?
(06-07-2011, 11:31 PM)leaies Wrote: [ -> ] (06-06-2011, 10:13 PM)ryancollins Wrote: [ -> ] (06-06-2011, 02:53 PM)sixor Wrote: [ -> ]hey lectrode i might be wrong but i think your build is no using openmp texture decoder because i see low cpu use (55%) in the default build it was more >70% (i have a quad)
this is from another author of builds
(04-21-2011, 09:03 AM)ryancollins Wrote: [ -> ]I have decided to start making builds available to everyone, 32 and 64-bit (it will give me something to do in my spare time). I will most likely update every Sunday and Wednesday. I will also be taking requests for specific builds, with or without patches (these I will do as soon as I can). You can get them on my website (if you can call it that :p). My builds are compiled with VS2010 Express without Open MP (can't compile with it on) and I set everything to maximize speed and favor fast code over small code. 32-bit version of my builds have all hacks off by default (except for xfb, I left it disabled), but I can't open 64-bit so I do not know what hacks are on. You must have 7-zip to unzip my builds, you can get it here.
What do I have to do with this?
But Yeah I have the same problem. Does yours uncheck its self?
http://code.google.com/p/dolphin-emu/wiki/Windows_Build
Search OpenMP.
just tested zelda TP outside of the castle
lectrode sse3 7574 (55% cpu use)
official 7574 (80% cpu use)
so i guess lectrode is not using openmp
btw my cpu is quad 965be
(06-08-2011, 12:41 AM)sixor Wrote: [ -> ] (06-07-2011, 11:31 PM)leaies Wrote: [ -> ] (06-06-2011, 10:13 PM)ryancollins Wrote: [ -> ] (06-06-2011, 02:53 PM)sixor Wrote: [ -> ]hey lectrode i might be wrong but i think your build is no using openmp texture decoder because i see low cpu use (55%) in the default build it was more >70% (i have a quad)
this is from another author of builds
(04-21-2011, 09:03 AM)ryancollins Wrote: [ -> ]I have decided to start making builds available to everyone, 32 and 64-bit (it will give me something to do in my spare time). I will most likely update every Sunday and Wednesday. I will also be taking requests for specific builds, with or without patches (these I will do as soon as I can). You can get them on my website (if you can call it that :p). My builds are compiled with VS2010 Express without Open MP (can't compile with it on) and I set everything to maximize speed and favor fast code over small code. 32-bit version of my builds have all hacks off by default (except for xfb, I left it disabled), but I can't open 64-bit so I do not know what hacks are on. You must have 7-zip to unzip my builds, you can get it here.
What do I have to do with this?
But Yeah I have the same problem. Does yours uncheck its self?
http://code.google.com/p/dolphin-emu/wiki/Windows_Build
Search OpenMP.
just tested zelda TP outside of the castle
lectrode sse3 7574 (55% cpu use)
official 7574 (80% cpu use)
so i guess lectrode is not using openmp
btw my cpu is quad 965be
are you sure dolphin implemented with openmp? i checked with their codes, the answer is no? can you prove us the dolphin 3-4 cores consumption? i only see opencl is only written with openmp programming language (but only little portion) and i don't see other modules are doing the same openmp. i doubt it will run until 80% of your cpu usage. are you sure with it?
yep i am sure, at least with zelda tp, tested several times and the cpu usage is a lot higher on the official build,
i don“t use opencl, just openmp,
Sry for lack of response, surprise dorm move. yay.
I have not been compiling with OpenMP, but from now on I will.
I think I've figured out how to. I should be able to get the latest
up tomorrow.