05-23-2010, 04:25 AM
05-23-2010, 05:50 AM
Still the blank screen when i see Boswer walking through the village i used opengl this time . Can someone help me thanks. Could it be the disk?
using safe texture cache been wahile since i have used dolphin emulator so bear with me lol
still not working
must be the game
I figured it out i had to stop and let boswer move wierd game works thanks guys for ur help
using safe texture cache been wahile since i have used dolphin emulator so bear with me lol
still not working
must be the gameI figured it out i had to stop and let boswer move wierd game works thanks guys for ur help
05-23-2010, 08:05 AM
i use d3d, try to Disable AA to run this game.
I had the same problem, but without AA was normal.
I had the same problem, but without AA was normal.
05-23-2010, 03:22 PM
by AA u mean anti alising or?
I have no alti alising on using d3d and still part where Bowser is at the castle it goes to black screen. I still hear audio though. I have tried everything anyone help me out I would appreciate it
I got it to work using opengl no anti alising worked past when bowser is at the castle in the beggining of the game now will hat o switch to dd3d when i can
(05-23-2010, 08:05 AM)leomar x Wrote: [ -> ]i use d3d, try to Disable AA to run this game.
I had the same problem, but without AA was normal.
I have no alti alising on using d3d and still part where Bowser is at the castle it goes to black screen. I still hear audio though. I have tried everything anyone help me out I would appreciate it

I got it to work using opengl no anti alising worked past when bowser is at the castle in the beggining of the game now will hat o switch to dd3d when i can
05-23-2010, 11:38 PM
(05-23-2010, 03:22 PM)electricsun Wrote: [ -> ]I got it to work using opengl
Because in dx9 there is a problem with 'FBManager :: failed to create depth texture' whenever a large animation (like boss) moves on the screen in SMG. But for some very strange reason almost everyone who reported this issue has geforce video cards.
05-24-2010, 02:05 AM
(05-23-2010, 11:38 PM)Ocean Wrote: [ -> ](05-23-2010, 03:22 PM)electricsun Wrote: [ -> ]I got it to work using opengl
Because in dx9 there is a problem with 'FBManager :: failed to create depth texture' whenever a large animation (like boss) moves on the screen in SMG. But for some very strange reason almost everyone who reported this issue has geforce video cards.
I have 2 ati 3970x2 in crossfire mode
LuisR14
05-24-2010, 07:10 AM
i have intel and i get that error too 

trotskito
12-18-2010, 07:27 AM
I'm having the same problem with both Mamario's and Lectrode's (SSE3) revs. 6600, after the battle with the big galactic dragon/worm. I've tried DX9 and DX11 plugins but no one works.
My system is:
AMD Phenom x4 955
Gigabyte GA-MA-790XT-UD4P
Radeon 4890
4 Gbs of 1600 Mhz DDR3 RAM.
Thanks in advance!
My system is:
AMD Phenom x4 955
Gigabyte GA-MA-790XT-UD4P
Radeon 4890
4 Gbs of 1600 Mhz DDR3 RAM.
Thanks in advance!
12-18-2010, 07:58 AM
err
turn off volume uncheck all in dsp and use openal
Run the game (Without loading state) beat the boss
turn off volume uncheck all in dsp and use openal
Run the game (Without loading state) beat the boss
trotskito
12-18-2010, 09:29 AM
How do I turn off volume? Is there any concrete option to do that, or just putting the bar at 1% is enough?