05-13-2010, 09:57 PM
[color=#FF4500]
IGN: NARUTO: Clash of Ninja 2, developed exclusively for Nintendo GameCube, will offer non-stop ninja style combat action for 1-4 players where gamers choose to play as one of 23 total available characters. All-new multi-player modes will engage players in frantic simultaneous four player battles and single-player modes will offer more gameplay choices than before with survival and timed attack modes that allow players to showcase their taijutsu and special jutsu abilities.
General:
Dual Core: ON
Idle Skipping: ON
HLE the IPL: ON
Lock thread to cores: OFF
LLE on Thread: OFF
Wii tabrogressive Scan on
OGL/DX9 Settings: Enable EFB to Texture. EFB scaled copy.
DSP SETTINGS: Nothing special to mention here.
WIIMOTE/PAD SETTINGS:Nothing to mention.
Known Problems: Not one single problem.Game runs perfectly well! Even on weak PC!
Overall(Any version):EVERYTHING Works perfectly fine. Nothing goes wrong.
Status: [color=#32CD32]PERFECT [/color]
NARUTO: CLASH OF NINJA 2
[/color]IGN: NARUTO: Clash of Ninja 2, developed exclusively for Nintendo GameCube, will offer non-stop ninja style combat action for 1-4 players where gamers choose to play as one of 23 total available characters. All-new multi-player modes will engage players in frantic simultaneous four player battles and single-player modes will offer more gameplay choices than before with survival and timed attack modes that allow players to showcase their taijutsu and special jutsu abilities.
General:
Dual Core: ON
Idle Skipping: ON
HLE the IPL: ON
Lock thread to cores: OFF
LLE on Thread: OFF
Wii tabrogressive Scan on
OGL/DX9 Settings: Enable EFB to Texture. EFB scaled copy.
DSP SETTINGS: Nothing special to mention here.
WIIMOTE/PAD SETTINGS:Nothing to mention.
Known Problems: Not one single problem.Game runs perfectly well! Even on weak PC!
Overall(Any version):EVERYTHING Works perfectly fine. Nothing goes wrong.
Status: [color=#32CD32]PERFECT [/color]