Dolphin, the GameCube and Wii emulator - Forums

Full Version: Will this run it at 60fps?
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Quote:I guess if my cpu isn't powerful enough I'm gonna have to wait until dolphin is optimized more. I'm guessing it's the conversion code of whatever base instruction set from the wii to x64/x86 the compiler needs to be optimized more.

I know I could of built a way more powerful desktop for less, but having a desktop is inconvient for college life, esp when I need to move out of where I'm living every year or so when I go home for holidays.

Just go ahead and try it out. Your rig will do a great job. You'll only have a small framerate drop in a few specific areas in a few specific games, barely noticeable. Trust me your rig is better than 95% of the people running dolphin and most people only complain about speed in a few isolated spots in a few specific games.

Quote:What's VPS?

Best way I can think of to explain this is think of it like a refresh rate. It's the number of vertical interruptions per second. The GC/WII are setup to pull the image in XFB to the display 60 times per second. This means that 1. The GC/Wii can output a maximum of 60 fps and 2. Framerates are always a multiple of 60. A few games are designed to run at 60 fps such as metroid prime but most games are designed to run at 30 fps, so every frame is sent to the display twice.
An update on my rig from my earlier post. Ive overclocked it from 2.8 to 3.0 but cant currently go any higher because i cant adjust the voltage. I will also be getting 2x2gb ram sticks either today or tomorrow.
even better for you.
with 1,5GB ram i think you can't be using the double data rate from your ram.

so only upgrading to 2x1GB would bring you 20-50% more fps i think Tongue
Quote:with 1,5GB ram i think you can't be using the double data rate from your ram.

so only upgrading to 2x1GB would bring you 20-50% more fps i think

Your partially correct. Increased memory bandwidth does not increase performance in dolphin as the cpu is not bottlenecked by memory bandwidth. It is technically possible for memory bandwidth to bottleneck dolphin but it would have to be REALLY low, so low that I don't think anyone would be able to go that low with a cpu modern enough to run dolphin. Your right about the first part though, double data rate is only used if two identical size sticks are both in dual channel slots.
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