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Hey guys ! I found the problem that cause incorrect bloom - D3D renderer doesn't use correct native resolution, it just overrides internal resolution of every game and it cause incorrect EFB layer dimension. Actually, without proper blur MH3 looks not so beautifull than real Wii shows. I have a patch here:
http://forums.dolphin-emu.org/attachment.php?aid=3125
It will add offset hack to D3D plugin, and it will fix the bloom. So, anyone please compile new plugin with this patch please ?Smile
It will give PERFECT graphics in Monster Hunter 3, and in other games =)
http://www.mediafire.com/?cwnrnnwgl2n 5423 win32 for MH3 + Nice D3D Bloom Offset Patch
http://www.mediafire.com/?nizt3zjnfmm 5423 x64 for MH3 + Nice D3D Bloom Offset Patch

Direct3D9/Advance/ Enable EFB offset

Setting http://forums.dolphin-emu.org/thread-8682-page-6.html

Note: new rev is slow to me so I still prefer 5192
(04-30-2010, 02:13 PM)spellforce Wrote: [ -> ]http://www.mediafire.com/?cwnrnnwgl2n 5423 win32 for MH3 + Nice D3D Bloom Offset Patch
http://www.mediafire.com/?nizt3zjnfmm 5423 x64 for MH3 + Nice D3D Bloom Offset Patch

Direct3D9/Advance/ Enable EFB offset

Setting http://forums.dolphin-emu.org/thread-8682-page-6.html

Note: new rev is slow to me so I still prefer 5193

Yes, me too
Holy cow !!! Thanks Spellforce !!!=) It helps in other games too !=) (RE4, MC, etc)
If 5193 runs faster - can you build this revision with EFB patch ?Smile
----------------
small note - with this patch we can manually set displacement position in .ini file:
EFBHorzOffset
EFBVertOffset

Thank to Spellforce for compiling and Thanks to Ace1000 for this patch !!!=)
(^_^)
without any patch~~~too bloomy
[Image: a9mk10rlakk38ktyhek.jpg]

5423 win32 for MH3 + Nice D3D Bloom Offset Patch~~~improve a little, not enough
[Image: z75l1m7q7w5m0qroh0v.jpg]

5192 win32 SSE3 for MH3~~~improve too much, too dark
[Image: un7xe50zkgq9vrt2fyp1.jpg]

this problem just like "RESIDENT EVIL THE DARKSIDE CHRONICLES"
but REDC can't be sloved with D3D~~~
(04-30-2010, 03:14 PM)Linear Wrote: [ -> ]Holy cow !!! Thanks Spellforce !!!=) It helps in other games too !=) (RE4, MC, etc)
If 5193 runs faster - can you build this revision with EFB patch ?Smile
----------------
small note - with this patch we can manually set displacement position in .ini file:
EFBHorzOffset
EFBVertOffset

Thank to Spellforce for compiling and Thanks to Ace1000 for this patch !!!=)
(^_^)

hey there,can i have ur 5193 link??or anybody can provide one please??Big Grin
http://img153.imageshack.us/img153/9082/noefb.jpg with EFB offset - turn off
http://img291.imageshack.us/img291/8386/efb.jpg with EFB offset - turn on

if manual adjust the offset with

EFBHorzOffset
EFBVertOffset

in the .ini maybe it will look better

@qazokm no 5193 ,just typing mistake
can't this patch be integrated in the regular SVN builds?
(04-30-2010, 08:58 PM)spellforce Wrote: [ -> ]http://img153.imageshack.us/img153/9082/noefb.jpg with EFB offset - turn off
http://img291.imageshack.us/img291/8386/efb.jpg with EFB offset - turn on

if manual adjust the offset with

EFBHorzOffset
EFBVertOffset

in the .ini maybe it will look better

@qazokm no 5193 ,just typing mistake


where's the .ini file and whats it name?
can you get 30 fps with 5-15 monster or in village?
i just get 15-17 fps
i use US version n dolphin 5192win32 SSE3 from spelforce(thx for the build)

this is my spec
sempron 140
ati hd3650
1gb of ram

maybe my procesor is to slow
if i change my procesor with phenom x2 545
can i get 30 fps?

i realy want play mh3 with speed 100%
please help me
sry for my bad english

thx b4
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