Ace1000, can you help with your latest patch - please explain how to add EFboffset lines into games ini files

I tried to put this lines into [Core] section and it doesn't work

It works only if I add it into d3d ini file but those lines erasing every time I change my d3d settings from GUI

Hi,
you need to add them to the video section of the game ini. as for them dissapearing in the dx ini i'll have to see if some thing is broken shouldn't realy be needed thou since the default values of 1 seam to work best for most games but I'll try to make sure it works.
(05-04-2010, 02:20 PM)Linear Wrote: [ -> ]Ace1000, can you help with your latest patch - please explain how to add EFboffset lines into games ini files
I tried to put this lines into [Core] section and it doesn't work 
It works only if I add it into d3d ini file but those lines erasing every time I change my d3d settings from GUI 
There is an issue with EFB offset hack: if activate ingame EFB-to-Texture mode - EFB offset patch will not use overwritten vertical and horizontal values

P.S. - the source of EFB bloom layer problem is - incorrect scaling. If someone will activate native resolution in d3d plugin and multiply it by x2, x3, x4 - it will fix all EFB dimension problem

i have a problem. Game is MH3 and no matter what i put, 1 or 2 in Horizontal offset i have a blured image. If its 1 i have ghost to the left by 2 mm, and if its 2 i have ghost to the right by 3mm. So my next question is:
Is it posible to place something like this?
EFBHorzOffset = 1.5
Hmm, similar problem was with GSDX in PlayStation2. And it sovled with new upscaler and halfpixeloffset function =)
Same as I said in the other thread, patch needs to be updated in order to work with the latest revision.
(05-05-2010, 09:37 PM)Cakster Wrote: [ -> ]i have a problem. Game is MH3 and no matter what i put, 1 or 2 in Horizontal offset i have a blured image. If its 1 i have ghost to the left by 2 mm, and if its 2 i have ghost to the right by 3mm. So my next question is:
Is it posible to place something like this?
EFBHorzOffset = 1.5
Only integers
Hi everyone !!
Latest revisions have some code changes in D3D plugin and EFB offset patch don't want to work... Can anyone adopt EFB patch from ace1000 to current version please ?
I have created a new version that make the patch compatible with svn 6091, Still very much a hack.