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Full Version: Zelda TP : blur on the left upper quarter of the screen
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Hello everybody !

I am happy to use the Dolphin 2.0 RC1 to play my game with a best quality (and cheats Big Grin). But I have a little strange problem : when I play Zelda Twilight Princess, the left upper quarter of the screen is a little bit blurred Huh. Hearts and map are not : only the 3D behind.

Any information about this ? I don't find anything in the forum about this problem.

Thx.
Change efb copy from ram to texture in the gpu options.
Hum ... I tried it but it doesn't change anything Undecided

Oehr

use the direct3d plugin, enable "EFB Scaled Copy" under enhancements and dont forget what unrealsword said Smile
Well, excuse me : I forgot to precise that my plugin is OpenGL ....
Now with the DX9 that work fine.

Finally, what do you advise me : OGL or DX9 for every games ?
DX9 is currently faster then openlgl so stick with that.
OK I see. Thx ! Big Grin
blur is from safe textures disable them
use OpenGL or you'll get your aim buged with bow/slingshot other
Just a quick question:

As D3D seems to be faster, and more compatible and shinier at all: What exactly are the benefits from OpenGL?
With OpenGL your aim is not bugged?
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