Dolphin, the GameCube and Wii emulator - Forums

Full Version: Oh... The FRAMESKIP don't works anymore...
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I was seeing the progress of dolphin, wondering if early we had a AUTOFRAMESKIP or even that the frameskip could be record to us don't have to write the frameskip every time that we start dolphin...
But in a sad day...
The frameskip does'nt work anymore...
Don't matter if you put the frameskip in 0,1,2,3 or even 9...
The result is the same...
I can't paly NSMBW anymore, in fullspeed (ok, i don't like too much to play with fgrameskip on, but b3etter heap some frames than play the things slow)...
Please, someone: work a littel in clock and frameskip questions!
Nor all of us plays on a i7...
(03-23-2010, 09:36 AM)shideravan Wrote: [ -> ]I was seeing the progress of dolphin, wondering if early we had a AUTOFRAMESKIP or even that the frameskip could be record to us don't have to write the frameskip every time that we start dolphin...
But in a sad day...
The frameskip does'nt work anymore...
Don't matter if you put the frameskip in 0,1,2,3 or even 9...
The result is the same...
I can't paly NSMBW anymore, in fullspeed (ok, i don't like too much to play with fgrameskip on, but b3etter heap some frames than play the things slow)...
Please, someone: work a littel in clock and frameskip questions!
Nor all of us plays on a i7...

Umm... Been working? Works for me... Idk how its not for you.
I'm using 5220 x64, from mamario...
(03-23-2010, 09:45 AM)shideravan Wrote: [ -> ]I'm using 5220 x64, from mamario...

Im using 5186 x32 from spellforce lol
Yeah...
This only happen in the recent revision...
But I want to use a spellforce SS3 x64 with the recents revisions...
The improvement is notable...
though the frameskip dropped off... Sad
(03-23-2010, 10:11 AM)shideravan Wrote: [ -> ]Yeah...
This only happen in the recent revision...
But I want to use a spellforce SS3 x64 with the recents revisions...
The improvement is notable...
though the frameskip dropped off... Sad

Yea why ima wait till he make a newer build and idk why it was droped off
does it really matter who compiles the revisions?
Not really, but everyone else seems to think it does..
Don`t matter...
But the compilations from spellforce uses SSE3, ssse3, sse4.... Compilers...
And mamario it's the "normal compile"
I'm saying that i used the mamario build to nobody confuse with own builds, that could have problems, like garbage problems or bad compile problems ...
i made this treath earlyer and frameskipper is down since rev 48xx so stop complain
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