I'd that problem with nintendo black wiimotes coming from asia 2 month ago : the buttons did'n work in game, but they rumbled in dolphin. Only Bluesoleil v6 could run them i ndolphin. Now i've bought nintendo (one black one white) made in germany and i don' have any problem (i use microsoft bt with windows 7). Maybe there is a small difference between wiimotes that cause this issue. This issue was also related but closed because the developpers have not this problem witch doesn't appeared with all wiimotes and so they don't experience it. Now, i know i was not crazy et there is really a problem in dolphin because i'm not alone.
(04-09-2010, 10:18 PM)kernel64 Wrote: [ -> ]Are you enabling "auto reconnect wiimote" in config as I suggested? It's working for me this way now.
I'm using 5289 BTW, I havent tried RC1 but you should try the latest SVN and report.
Sorry, but where I can find this option? I searched but without finding anything...
It should be on the lower part of the Wiimote Config window.
Thanks. In the RC1 this option is missing!!
I'll try a svn build, thank you.
Mhn...now wiimote works, still trying with RC1...I don't get it..maybe it's some sort of priority between dolphin and bluesoleil..
It's missing? Really? mabye it's time for a RC2 then.
I have different problem, with bluesoleil 6.2.227.11 wiimote working but cursor and distance still display 0. I tried this on games like Final Fantasy Cristal Bearer, and Ju-on, and cursor dont move at all.
Are you using a sensor bar or some form of infrared emitter? Only this way you can have the pointer to work in Dolphin (If you are using a Wiimote, that is).
I've wireless sensor bar just like this one from youtube video, where is presented how to install Wiimote. Sensor bar is turn on, and light red. I tried different revisions of Dolphin, but still the same.
It should work, unfortunately I don't have a sensor bar so I can´t assist you there. Try searching the forums, there's plenty of info and discussions on Wiimote pointer issues. It's a sensor issue for sure, not a Wiimote or Dolphin problem.