Dolphin, the GameCube and Wii emulator - Forums

Full Version: [DirectX Plugin]Anti-Alias Fight! 9x SSAA vs None
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It actually does change. It makes Pixels rounder so you get nicer graphics. But nothing else changes (except lower FPS). I vote for None.

BTW. why don't you add a poll?
(03-18-2010, 06:09 AM)Sabi96 Wrote: [ -> ]It actually does change. It makes Pixels rounder so you get nicer graphics. But nothing else changes (except lower FPS). I vote for None.

BTW. why don't you add a poll?

cuz no pool needed lol it just proof 9x ssaa can do really good things
how about a pic comparison:
Dolphin with high resolution and AA <-> Dolphin looking like Wii...low res and no AA
That would be interesting Big Grin
I can't do it, since my pc is far far away from me atm -_-
yep there is a difference but it kills performance for some people......
Meh, I can't notice the difference at all. O.o
(03-18-2010, 06:09 AM)Sabi96 Wrote: [ -> ]It actually does change. It makes Pixels rounder so you get nicer graphics. But nothing else changes (except lower FPS). I vote for None.

BTW. why don't you add a poll?

SSAA doesn't make pixels rounder. What it does is render at a higher resolution and shrinks it, averaging the colors between the pixels at a rotated grid to make jaggies disappear.
(03-18-2010, 02:19 AM)RDilus Wrote: [ -> ]
(03-18-2010, 02:06 AM)darkshadw Wrote: [ -> ]Yeah, that's true Starscream Smile.

i know its true but i want more then better XD
i wanan output the best out my pc

F-zero GX if u dont notice anything look at the road Smile

[Image: fzerogx.png]

For a game like F-Zero GX, you would probably see a very noticeable difference if you enabled 16x anisotropic-filtering. Would you be so kind as to provide a comparative screenshot of 16x AF?
The difference between SSAA and CSAA is that SSAA uses extra samples to antialias the whole picture, while CSAA does this only where there's polygon edges. So the same level of SSAA will look better than CSAA. However, the performance cost is so much greater, and the improvement of the areas without polygon edges isn't usually very noticable either, so anyone that can handle the 4xSSAA will easily handle 16xQ CSAA. (The bigger color differece between two neighbour pixels, the greater is the improvement of AA)
Quote:The difference between SSAA and CSAA is that SSAA uses extra samples to antialias the whole picture, while CSAA does this only where there's polygon edges. So the same level of SSAA will look better than CSAA. However, the performance cost is so much greater, and the improvement of the areas without polygon edges isn't usually very noticable either, so anyone that can handle the 4xSSAA will easily handle 16xQ CSAA. (The bigger color differece between two neighbour pixels, the greater is the improvement of AA)

CSAA is a form of multisampling not supersampling. SSAA works by rendering at a higher resolution then interpolating down to the screen resolution. Multisampling is completely different and coverage sampling is basically just multisampling with edge detect instead of full screen multisampling (in fact ati actually calls it edge detect).
This thread is in the wrong section, anyway, I did a comparison in Paper Mario, noticeable difference is in the woog edges at the balcony and at the edges of the roof :
http://img401.imageshack.us/img401/6416/pmnossaa.png
http://img641.imageshack.us/img641/4207/pmwithssaa.png

Open in 2 tabs and open the screens fully and go through them to spot the differrence.
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