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Full Version: [GC] Spider-man 2 - NTSC
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(06-28-2012, 04:39 AM)LordVador Wrote: [ -> ]Yes the first Spider-Man works fine and even Ultimate Spider-Man works (not perfectly though). I was curious to see if Spider-Man 2 could work as @Omar007 had suggested it because this game has always been "broken" as far as I know. By "broken" I mean "unplayable" of course since Interpreter Mode is fairly unplayable Smile

How are you getting Ultimate to work? I tried latest rev and 3.0 with the settings recommended (and defaults). It always hangs on creating a profile. I can get past with Interpreter, but it'll still crash immediately after the first fight with JIT. What are you doing to get this to run properly?
@Legend80

Here is a small tip to pass "Profile Selection" hang :
-Make a savestate on "Profile Selection" screen
-If it hangs load your save
-Do it again and again and again... It will work
-If it crashes during the cutscene use the same method

Once in-game it crashes a lot indeed. It may be slow too because of MMU. That's why I didn't list this game in my thread (in my sig)
(06-28-2012, 10:20 PM)LordVador Wrote: [ -> ]@Legend80

Here is a small tip to pass "Profile Selection" hang :
-Make a savestate on "Profile Selection" screen
-If it hangs load your save
-Do it again and again and again... It will work
-If it crashes during the cutscene use the same method

Once in-game it crashes a lot indeed. It may be slow too because of MMU. That's why I didn't list this game in my thread (in my sig)

Oh ok. Thanks for the info.

You said in this thread it was working on 3.0: http://forums.dolphin-emu.org/showthread.php?tid=5799&pid=215074#pid215074

So is 3.0 actually better for this game (regression) or is it the same as recent builds?
I tried the game with a recent build but it didn't work :
(05-22-2012, 10:49 PM)LordVador Wrote: [ -> ]So I tried Ultimate Spider-Man with latest builds (3.0-631) and I couldn't get the game to work Undecided.
I retried with Dolphin 3.0 : The game works "decently". It may freeze on loading screens and it may crash during cutscenes. The game seems less likely to crash in-game by using Jitil and enabling Audio Throttle. I could get it to work without them though but with several crashes.
It works decently : correct speed although MMU is needed. No real sound issues. Last thing : I noticed XFB was on by default in .ini file. I didn't change this

Btw : Dolphin 3.0 is not really a regression Big Grin
(06-29-2012, 10:51 PM)LordVador Wrote: [ -> ]Btw : Dolphin 3.0 is not really a regression Big Grin

I know, I meant it would be a regresion if it worked in 3.0 but not in recent builds.

Hopefully, we'll see these spidey games stabalize soon!

(06-30-2012, 05:18 PM)Legend80 Wrote: [ -> ]Hopefully, we'll see these spidey games stabalize soon!

I hope so
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Btw Has anyone tried The Amazing Spider-Man with Dolphin?
My brother received his game but I still haven't played it. And I wanted to know how it worked with Dolphin Smile
(06-30-2012, 10:44 PM)LordVador Wrote: [ -> ]Btw Has anyone tried The Amazing Spider-Man with Dolphin?
My brother received his game but I still haven't played it. And I wanted to know how it worked with Dolphin Smile

I know the hashless branch fixed some spiderman game...
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