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Full Version: New GCPad Plugin
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Oehr

ok i got some major problems for my gamepad(actual gc controller with joybox 13 as the adapter):
first of all, the old plugin worked well except for a inverted y-axis for the c-stick and buggy trigger(always pressed and that was not a calibration issue).
with the new plugin, i cant even configure everything properly. only sometimes (new) button presses are registered, otherwise the previous button is set(even though im not pushing it).
axis are a mess. i had to do that manually and it still failed ingame!

P.S. i only tested a 64bit build
(03-21-2010, 11:24 PM)Oehr Wrote: [ -> ]ok i got some major problems for my gamepad(actual gc controller with joybox 13 as the adapter):
first of all, the old plugin worked well except for a inverted y-axis for the c-stick and buggy trigger(always pressed and that was not a calibration issue).
with the new plugin, i cant even configure everything properly. only sometimes (new) button presses are registered, otherwise the previous button is set(even though im not pushing it).
axis are a mess. i had to do that manually and it still failed ingame!

P.S. i only tested a 64bit build

Configuration is a bit confusing. That is one of the things I am going to change before it is merged with dolphin. You may be accidentally setting mouse movement to the controls if it looks like "Axis X+".
Try using the "set device for all controls" on the top of the config window. Just hit detect and hit a button. This will force all the controls to only detect input on that device.
When manually picking inputs from the list, you need to hit "set" after closing the list. This will be changed to be more user friendly.
Also make sure you save a profile as well as hitting the save button on the bottom in order to save your config. This will also be changed Tongue.

Oehr

no, it doesnt register mouse movements and such. it registers like 1-2 buttons (lets say A(Button 0) and B(Button 1)) and after that i have to get really lucky so that it registers new buttons OR movements(analog). pressing the button while pressing the button doesnt do the trick either. button Y becomes Button 1(B) even though im not pressing that one but the Y button on my gcpad(Button 3). analog movements are impossible to map...
(03-22-2010, 11:20 PM)Oehr Wrote: [ -> ]no, it doesnt register mouse movements and such. it registers like 1-2 buttons (lets say A(Button 0) and B(Button 1)) and after that i have to get really lucky so that it registers new buttons OR movements(analog). pressing the button while pressing the button doesnt do the trick either. button Y becomes Button 1(B) even though im not pressing that one but the Y button on my gcpad(Button 3). analog movements are impossible to map...

Are you using the SDL.1.3.dll that I included in the archive ?

Oehr

yes.

want me to send you my build?
(03-23-2010, 07:43 PM)Oehr Wrote: [ -> ]yes.

want me to send you my build?

sure

Oehr

(03-24-2010, 08:42 AM)Oehr Wrote: [ -> ]here you go(based on r5225):
http://oehr.thistle.feralhosting.com/random/x64.exe
http://oehr.thistle.feralhosting.com/random/Win32.exe

self extracting 7zip archive

I do not experience any of the issues you described with those builds.
Do you have this problem with the njoy input plugin? It also uses SDL.

Oehr

nope. none of the problems! if theres anything else you want me to do, tell me! i want to help and make it work as well Smile
(03-24-2010, 11:13 PM)Oehr Wrote: [ -> ]nope. none of the problems! if theres anything else you want me to do, tell me! i want to help and make it work as well Smile
Do you have SDL.1.3.dll in the same folder as dolphin.exe ?
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