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I see what you mean about the rumble problem Tongue
Anyway the reason i said shouldn't be the problem anyway.

If your still interested tho, there is a link to download the 64bit version here. http://redcl0ud.1.forumer.com/index.php?showtopic=932&st=15&;
A seperate Half press button would be great. Its much easier to use a seperate half press, than double tapping buttons. (Makes many moves, and moving easier in SSBB)
(03-18-2010, 04:09 PM)death-droid Wrote: [ -> ]I see what you mean about the rumble problem Tongue
Anyway the reason i said shouldn't be the problem anyway.

If your still interested tho, there is a link to download the 64bit version here. http://redcl0ud.1.forumer.com/index.php?showtopic=932&st=15&;

Link dead. I wonder if they're available anywhere else? I wonder if this actually allows rumble on 64bit apps. (assuming there's no way that can get done with the x86 version). Just seems weird, it can do everything else with 64 bit apps....just not rumble. There's got to way to fix that.
(03-18-2010, 09:47 PM)Plakkis Wrote: [ -> ]A seperate Half press button would be great. Its much easier to use a seperate half press, than double tapping buttons. (Makes many moves, and moving easier in SSBB)

For which buttons? :| The triggers both let you set a half press. You can also use the modifier for a half press on the sticks. The A and B buttons are analog too, but I don't know of any games that take advantage of that.
Edit: It seems I broke the main stick modifier in patch 4. I'll release a new patch with a fix later. Tongue

(03-19-2010, 04:22 AM)Legend80 Wrote: [ -> ]
(03-18-2010, 04:09 PM)death-droid Wrote: [ -> ]I see what you mean about the rumble problem Tongue
Anyway the reason i said shouldn't be the problem anyway.

If your still interested tho, there is a link to download the 64bit version here. http://redcl0ud.1.forumer.com/index.php?showtopic=932&st=15&;

Link dead. I wonder if they're available anywhere else? I wonder if this actually allows rumble on 64bit apps. (assuming there's no way that can get done with the x86 version). Just seems weird, it can do everything else with 64 bit apps....just not rumble. There's got to way to fix that.

I have been using the x64 XBCD drivers all along. Still no rumble in x64 apps.
That's a shame. I guess no rumble for us then. Sad I'm not sure what XBCD version I'm running, but I know it is the absolute latest. Hope they get FZero working on 32bit then!
(03-19-2010, 06:48 AM)Legend80 Wrote: [ -> ]That's a shame. I guess no rumble for us then. Sad I'm not sure what XBCD version I'm running, but I know it is the absolute latest. Hope they get FZero working on 32bit then!

Just use the normal XInput drivers!!, you are using a 360 gamepad Tongue
(03-19-2010, 06:52 AM)Billiard26 Wrote: [ -> ]
(03-19-2010, 06:48 AM)Legend80 Wrote: [ -> ]That's a shame. I guess no rumble for us then. Sad I'm not sure what XBCD version I'm running, but I know it is the absolute latest. Hope they get FZero working on 32bit then!

Just use the normal XInput drivers!!, you are using a 360 gamepad Tongue

So if I switch to Xinput, this plugin (64 bit version) will allow me rumble on 64 bit Dolphin?
(03-19-2010, 09:28 AM)Legend80 Wrote: [ -> ]So if I switch to Xinput, this plugin (64 bit version) will allow me rumble on 64 bit Dolphin?

Yes

bob122577

PLEASE HELP A n00b
first of all THANK YOU for making an alternative!

I am trying to play multiplayer games, and the plugin detects the other devices, but the games(SSBM & MKBig GrinD) only read the first player's input. how do I fix this?
thank you!!Big Grin
(03-19-2010, 10:28 PM)bob122577 Wrote: [ -> ]PLEASE HELP A n00b
first of all THANK YOU for making an alternative!

I am trying to play multiplayer games, and the plugin detects the other devices, but the games(SSBM & MKBig GrinD) only read the first player's input. how do I fix this?
thank you!!Big Grin

Enable the controllers in the main Dolphin config.
Nobody post in this thread anymore, aight?
Post in my thread in the "Code Patches" forum section.
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