When I try to run a Wii console homebrew (for example the template app provided with devkitpro), it just takes forever to load.
If I call any GX_XXXXXXXX function inside the program loop, it loads, but I still see no text on the screen.
Is it just me or Dolphin doesn't like these console homebrews?
dolphin intercepts some functions and redirects them to the logger.
try enabling the OSReport log.
Code:
56:14:828 E: WII_IPC_ES IOCTL_ES_GETTITLECNT: Number of Titles 1
56:14:829 E: WII_IPC_ES IOCTL_ES_GETTITLES: 00000001/00000002
56:14:829 E: WII_IPC_ES IOCTL_ES_GETTITLES: Number of titles returned 1
56:14:830 E: WII_IPC_HLE IOP: Reply to unknown device ID (DeviceID=322371584)
56:14:830 E: WII_IPC_SD STM immediate: Open
56:14:830 E: WII_IPC_HLE IOP: Reply to unknown device ID (DeviceID=322371584)
56:14:830 E: WII_IPC_HLE IOP: Reply to unknown device ID (DeviceID=322371584)
56:14:834 E: WII_IPC_HLE IOP: Reply to unknown device ID (DeviceID=322371588)
56:14:834 E: WII_IPC_FILEIO FileIO failed open: ./User/Wii/title/00000001/00000002/data/state.dat - File doesn't exist
56:14:834 E: WII_IPC_HLE IOP: Reply to unknown device ID (DeviceID=322371589)
56:14:835 E: WII_IPC_FILEIO FileIO failed open: ./User/Wii/shared2/sys/NANDBOOTINFO - File doesn't exist
56:14:835 E: WII_IPC_HLE IOP: Reply to unknown device ID (DeviceID=322371589)
That's all I get from the logger (verbosity set to 3).
The console keeps saying "[WARNING] Packet ignored. This may indicate a problem (timeout is 10 ms)." and nothing else.
It requires you to boot NAND from your Wii (relying on log). See sticky above for info

Make sure Dual Core and XFB options are enabled, else HB will not show in Dolphin.
Sadly, only XFB on Wii works in DC mode.
How about NAND? And yay, hello Omega

(04-19-2009, 06:44 PM)omegadox Wrote: [ -> ]Make sure Dual Core and XFB options are enabled, else HB will not show in Dolphin.
Sadly, only XFB on Wii works in DC mode.
Thank you! Now console apps don't take forever to load. But still no text

I'll see how to dump that NAND.
EDIT: I don't think the problem is due to the lack of NAND. The graphic demos provided with devKitPro work fine, even if the console throws the same messages about NAND.
it seems wiimote doesn't work in any of the HB games, or maybe some. For me, I could not get the wiimote to work in them.
some work just not many. Also Omega Hurry Up and check your email plz