Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin v2.0 RC1 bug report thread (updates in first post)
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Belgian_Brewer

Report to devs: 0x43203F5D

Was playing new super mario brothers, thanks by the way for getting that to work, epic win.

Also the game plays at about 1/2 speed no matter what settings I try and the screen frequently goes black for .5-1.5 seconds.
(03-24-2010, 04:51 AM)Belgian_Brewer Wrote: [ -> ]Report to devs: 0x43203F5D

Was playing new super mario brothers, thanks by the way for getting that to work, epic win.

Also the game plays at about 1/2 speed no matter what settings I try and the screen frequently goes black for .5-1.5 seconds.
also, I'm using dolphin RC1 on windows 7 (full release) ultimate 64 bit, with a core i7-920 and a 5870
I have just gotten r5229 and sum of my previous problems have gone but now when i launch a game it freezes after a couple of seconds. i still get the wiimote error

DL: Error loading DLL plugins/libPlugin_Wiimote.so: (null)
43:10:804 Source/Core/Core/Src/PluginManager.cpp:248 W[CONSOLE]: PluginInfo: plugins/libPlugin_Wiimote.so is not a valid Dolphin plugin. Ignoring.

and i get this to

Source/Core/DiscIO/Src/VolumeCreator.cpp:229 W[DIO]: Wiidisc magicword not found.

Source/Core/DiscIO/Src/VolumeCreator.cpp:239 W[DIO]: Wad magicword not found.

ChickenNuggett

Hi dolphin team.
I'm new to the forums, and I just tested the dolphin emulator yesterday with the Zelda : Wind Waker game, an i was really surprised about the stability and speed of the emulator.
I tested two revisions, the 4771 revision an the dolphin v2.0:

Here are my observations:

The v2.0 is much more stable when saving and loading states (the 4771 revision crashed sometimes),
but on the "forsaken island" when i enter a door the screen stays white and i can't continue.
I tried the same with the 4771 revision an it worked!!

I don't know if that's a problem with my settings but i hope i could help a little bit...

btw: AMAZING WORK with the emulator, i was really surprised and satisfied using it and i will definitely keep an eye on the following version, and try a few other games and report my observations.

Telumel

I hope I'm not breaking any rules or customs - this is my first post.

I was using r4771 and downloaded 2.0 RC1 to try out. I'm playing Paper Mario: TTYD and while I appreciate the speed boost of RC1 - I've gone from 50% of full speed to 65% on my subpar hardware - RC1 seems much more prone to crashing during cutscenes. I haven't had that problem with r4771 but with RC1 I have to reload a few times to get through each cutscene.

I'm running Windows 7 Ultimate x64 with an Intel T5870 CPU and Intel GMA 4500 graphics card (it doesn't support OpenGL 2.1 so I'm using the DX9 graphics plugin).

A side note - while I know you don't want requests for new features, it would be nice if the DX9 plugin displayed explanations of the options on mouse-over like the one in r4771 did.

shareyou

Super Smash Brothers Brawl.

Everything is working fine except when you use pokemon trainer and switch to Charizard the there is gui instability and the portrait of Charizard goes black sometimes with 100% crash afterwards if you try to switch pokemons or die.

I have the ntsc version.
This Build is amazingly stable, almost ready for release I think, but the fullscreen-Window switch could be enhanced, it often crashes the emu on DX plugin when trying to get out or in the fullscreen mode....
Also, some games are broken in recent revisions, this is happening with Turok Evolution, I thought the Devs might want to make the games compatibility list more "green"
before the release so, this is my feedback... Wink

EDIT: Uh Oh, just noticed something here, not really stability bug, but a issue that I only saw in the RC version: I'm experiencing Sound Plugin problems only in the RC version, something's been broken, cuz in Mario Power Tennis I get weird sound, like, alternating between mute and non mute, like sound flickering, and in Luigi Mansion when I start the game it freezes for about 1 - 2 secs before emmiting any sound effect for the first time, like it's slow to load the sounds... Very strange, and this is happening only on the Release Candidate... Not a stability bug, but I thoght I should warn you since it's not happenning in the older builds.....

kingjay99

umm... hey i'm new but everytime i try to use the dolphin opengl option, it keeps saying i dont have it installed.
Xbox360 controller doesn't work with GCPad, it never worked with it for me.

It does work with that xbox360 specific plugin.

It's probably to do with device ordering (but I doubt it) as I also have a Logitech Precision controller installed. I made sure to choose the xbox controller when setting it up in GCPad. When choosing SDL it lets me configure it but it won't work in games, with XInput it randomly locks in values the instant I click something to change a value.

x64 version

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Also, every so often after finishing emulation, I try to play another game (without closing Dolphin). I get an OpenGL error and the log is attached.
I have just tested F-Zero GX NTSC with both DirectX and OpenGL plugins. The games is working pretty fine, but I have some random crashes on both plugins, and as I have already stated in this thread, there is something wrong with the sound, I get lags and quick stops every time it's loading a sound that has not been reproduced yet since the game was started.

Hope it helps
WWE Day of reckoning 1 and 2 still still crashes on the loading screen.
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