Ah, yeah. I don't see myself being able to fix that. I'm not really sure what the problem would be, since that's a problem in the original patch (afaik). It works when 3D is disabled?
Edit: I'm not at my main computer right now, does each wiimote tab (in the plugin) have a "Background Input" tickbox? If they do, that will need to be ticked for each wiimote.
(10-29-2010, 06:38 AM)Uhyve Wrote: [ -> ]Ah, yeah. I don't see myself being able to fix that. I'm not really sure what the problem would be, since that's a problem in the original patch (afaik). It works when 3D is disabled?
Edit: I'm not at my main computer right now, does each wiimote tab (in the plugin) have a "Background Input" tickbox? If they do, that will need to be ticked for each wiimote.
im using real wiimotes, dont think u can set background input then..
its only in the new 3dvision patch the old one it works, but im not able to patch the new revision with this..im totally new to this and glad i atleast now learned how to patch and rebuild, but havent learned yet how to modify and create patches etc..
Ah, well, I'll grab my two wiimotes and try to figure out what's wrong. Won't be able to do it for a little while though, I have an ongoing job search and a different coding project on the side.
(10-30-2010, 12:29 AM)Uhyve Wrote: [ -> ]Ah, well, I'll grab my two wiimotes and try to figure out what's wrong. Won't be able to do it for a little while though, I have an ongoing job search and a different coding project on the side.
i really appreciate your help..u good in programming and im not..but im quite oki in finding information and troubleshooting and we both like 3dvision.. u have any msn then we can give each other some hints and tips?
my vision now is: i find the best rev being 6277 and i like it to work with two remotes and fifofix...
Hey guys nice to have found this post, anyways u can get the mouse working??? Always errorbout the input, i can only play gc games because they have no need for the mouse.
The V2 patch applied to the latest revision r6331 seems to crash out trying to initialise D3D9 in Render.cpp at this line:
Code:
D3D::dev->SetTransform(D3DTS_VIEW, &mtx);
Do you get that error?
Is here someone that can help me solve why it doesnt work connecting second remote when running fullscreen in 3dvision mode?? nothing happens when push alt+f6.. guess something needs to be rewritten in the patch..has it something to do with background input?
really hope someone have a fix

The only thing I can think of that might affect it is the line in EmuWindow.cpp which has changed from WS_CHILD to WS_POPUP. Maybe something in the Wiimote code will have to change to accept input from WS_POPUP windows.
hmm..but it seems it doesnt even respond to keyboard because u dont see any connect / disconnect text when push alt +f6..
(11-04-2010, 08:26 AM)fabbex Wrote: [ -> ]hmm..but it seems it doesnt even respond to keyboard because u dont see any connect / disconnect text when push alt +f6..
it respond to then depth commando ctrl f3 and f4 but not the alt+f6 etc.. its like something just missing in the patched dx9 plugin..
maybe the solution is somewhere inside this .cpp file:
http://code.google.com/p/dolphin-emu/source/diff?spec=svn6261&r=6261&format=side&path=/trunk/Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp
i will try to tomorrow and rebuild using this, maybe that patch was build with this error..
edit. i made a workaround that works gr8 for me.. i changed this: line 37 m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 1));
to this instead: m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 1, true));
so now i always have two active wiimotes, i can just choose two players and add second remote with the "+" on remote one.. of course u can do the same with remote 3 and 4..
now my next problem is the speed.. fps drops alot when going from one to two players when running with 3dvision

one player im satisfied with the speed around 50fps but not with 30fps when playing two players..
(11-04-2010, 08:26 AM)fabbex Wrote: [ -> ]edit. i made a workaround that works gr8 for me.. i changed this: line 37 m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 1));
to this instead: m_WiiMotes.push_back(CWII_IPC_HLE_WiiMote(this, 1, true));
so now i always have two active wiimotes, i can just choose two players and add second remote with the "+" on remote one.. of course u can do the same with remote 3 and 4..
Huh, that's cool. I suppose that helps track what's going on, since we now know that a second wiimote can be activated, it's just the activation that's weird.
(11-04-2010, 08:26 AM)fabbex Wrote: [ -> ]now my next problem is the speed.. fps drops alot when going from one to two players when running with 3dvision
one player im satisfied with the speed around 50fps but not with 30fps when playing two players..
I suppose it's because while it would usually have to draw two viewports in two player splitscreen, it's essentially drawing four.
(11-02-2010, 02:48 PM)skid Wrote: [ -> ]The V2 patch applied to the latest revision r6331 seems to crash out trying to initialise D3D9 in Render.cpp at this line:
Code:
D3D::dev->SetTransform(D3DTS_VIEW, &mtx);
Do you get that error?
Urgh, 3D is a pain sometimes. Seems to work for me though. It always crashes when you have 3D vision ticked and aren't running in fullscreen though, that seemed like it might have been an initialization error, I bet I could make it disable 3D Vision if Dolphin isn't started in fullscreen, I mean, it wouldn't matter much since 3D Vision never works in windowed mode in any program.
PS Sorry for not being on here very much lately folks, gotten a bit addicted to Minecraft... should've seen that one coming.
Edit: Nothing new added, but made the patch quite a bit smaller. Didn't realize quite how much code was being duplicated, it's actually pretty tidy looking now. I figure if I make the patch easy to read, it might get a bit easier to find the annoying problems. Though some of my difficulties are coming from not wanting to mess around with proper Dolphin code (e.g. disabling 3D Vision when windowed mode is enabled would be pretty easy if I passed in the variable that controlled that into the DX9 Renderer stuff). I just don't want to bring about any mess from adding the 3D support or I'm guessing people will get pretty annoyed, since most people on the SVN seem to consider 3D a fad.
Anyways, rambling over.
Link.