(07-30-2010, 11:50 AM)Monyet Wrote: [ -> ] (07-30-2010, 11:43 AM)Thegoldenman Wrote: [ -> ]Thanks but the error remains
Hmm, what revision are your using? 5994 or above right? Video Plugin? Have you restarted Dolphin?
Also when you set the properties, the tick boxes are blue indicating dolphin settings override it, you click once to turn it grey and then click again to tick it. Did you do this?
Also a long shot but what catalyst driver are you using?
Latest revision, latest catalyst drivers and about that boxes i did noticed it. Video plugin ???? do i need a plugin to run dolphin ?
Go back into the config, select the tab that says plugins and from the drop-down box under "Graphics" select Direct x 9.
(07-30-2010, 11:58 AM)Monyet Wrote: [ -> ]Go back into the config, select the tab that says plugins and from the drop-down box under "Graphics" select Direct x 9.
Ah that....already dont that...still the same error

(07-30-2010, 12:07 PM)Thegoldenman Wrote: [ -> ] (07-30-2010, 11:58 AM)Monyet Wrote: [ -> ]Go back into the config, select the tab that says plugins and from the drop-down box under "Graphics" select Direct x 9.
Ah that....already dont that...still the same error 
Hmm... It took me a while to get it working too but I didn't get that error, can you post pix of your config window, plugin config, advanced options, etc, all things that pertain to settings, maybe there is a combination you haven't tried yet.
Code:
Changelog for r5994
Implemented MMU Demand Paging
* Emulated correct behaviour of DSI and ISI exceptions
* Added memory exception checks
* Added fast TLB cache implementation (written by booto)
* Added "Enable MMU" option in the game properties
* Renamed old TLBHack to "MMU speed hack"
Thanks to booto (PowerPC) and nash (testing) who spent many weeks of their time helping me make this work. Also thanks to shuffle2 for finding and converting the map file of the original target.
There are two options for MMU emulation found under the game properties. "Enable MMU" is the accurate emulation option. "MMU speed hack" is the old TLBHack renamed. Most games will work with one or the other. Some games can work with both options ticked.
Can't wait till it's playable :)
Only the JIT recompiler and Interpreter work with the MMU code. JITIL is not supported (too hard for me to add).
The speed optimised code still needs a lot more work and is disabled for now.
Fixes issue 2546
Fixes issue 2583
Fixes issue 2704
For people having issues, when in the properties for the game, make sure Enable MMU is CHECKED, MMU speed hack is UNCHECKED, and Use XFB is CHECKED
game is still very brokenand unplayable, but is making a lot of progress, can't wait to see what time and sweat will bring for this one

chaos....i still get that error message.
untick Use Panic Handlers
Config>Display
(07-30-2010, 12:33 PM)nash679 Wrote: [ -> ]untick Use Panic Handlers
Config>Display
Oops, forgot about that setting, that's probably it.
For anyone getting the Invalid Op error, you need to right click on the game in Dolphin, click Properties, and UNTICK "MMU Speed Hack".
(07-30-2010, 10:04 PM)Ashok Wrote: [ -> ]For anyone getting the Invalid Op error, you need to right click on the game in Dolphin, click Properties, and UNTICK "MMU Speed Hack".
(07-30-2010, 12:33 PM)nash679 Wrote: [ -> ]untick Use Panic Handlers
Config>Display
did those 2 things and now my game works

thanks alot...but when i try to create a game this game hangs/crashes.
