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Full Version: [GC] Star Wars Rogue Leader: Rogue Squadron 2
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I'm not a developer, but no, there really is no list of games that get fixed at certain times. Whenever a developer feels like looking at why a game does not work and feels like trying to fix it, then it may get fixed. If he knows how to do it.
(04-18-2011, 01:12 AM)[SS] Starscream Wrote: [ -> ]I'm not a developer, but no, there really is no list of games that get fixed at certain times. Whenever a developer feels like looking at why a game does not work and feels like trying to fix it, then it may get fixed. If he knows how to do it.

apologize... thought you made part of the wizards that develop dolphin but thanx for the answer Wink
I know that it depends on developer getting an idea and when he is willing to do so - but I've read about something like "stop adding new features, bug fixing for 3.0 go first". So my question was really referring to this - would a graphics fix count as a new feature?
And 6,5 GHz... Ouch.
I don't think a graphics fix would count as a new feature but more like a game/bug fix.
A new feature makes me think of a new option or something.

elchupanibre5

(04-17-2011, 11:54 PM)Gabriel Belmont Wrote: [ -> ]And I can't believe it's almost been ten years since I bought it along with the GameCube.

I remember back then as it was like yesterday, January 2002 when I was up late at nights after school playing this trying and earn as much Gold medals as possible.

I remember when you had the code to unlock the black Buick, made it somewhat easier to clear the levels.

OMG I forgot about the car, LMAO. Dammit dolphin team, please fix this game Undecided I wish I could understand this emulators coding, I would have fixed this myself by now...smh
(04-19-2011, 06:59 AM)elchupanibre5 Wrote: [ -> ]
(04-17-2011, 11:54 PM)Gabriel Belmont Wrote: [ -> ]And I can't believe it's almost been ten years since I bought it along with the GameCube.

I remember back then as it was like yesterday, January 2002 when I was up late at nights after school playing this trying and earn as much Gold medals as possible.

I remember when you had the code to unlock the black Buick, made it somewhat easier to clear the levels.

OMG I forgot about the car, LMAO. Dammit dolphin team, please fix this game Undecided I wish I could understand this emulators coding, I would have fixed this myself by now...smh

I know how you feel Smile
Damn it if I knew C++ and the foundations of an Emulator I would also try to fix this Big Grin

if anyone is interested, the original game "Rogue Squadron" was released for PC. As well as an Episode One variant of the same game, although I cannot remember the title, I played them both all the way through on PC and I remember it being a blast, although somewhat stressful at times.
Then, the game can run without that problem in which if the remaining portion of the scene beyond 20 meters? Which revision of the emulator posses this patch?

Sorry my english, im from Brazil=)

ROGUEWAMPA

@sl1nk3.s!
your patch may not yet be perfect but it makes rogue leader playable outside wireframe mode. It is worth posting a downloadable patch with your modified code. Not everyone is able to understand c++ codes, but a quick download would help many users eager to play this game. Please upload your patch ASAP!


P.S. Anyone else who is familiar with the code, please apply the patch he posted somewhere, and give us a downloadable version of it without us going thru the sourcecode manually.

ROGUEWAMPA

Rogue Leader depth:

The draw distance issue is apparently a layer masking issue. i used the free look option in opengl, and when I moved the camera past the starfield, the entire death star surface was rendered completely. This means that the starfield which should be in the background is being rendered in front of most of the other rendered objects. If one were to give the background layer some transparency or if it were to be moved behind as the last layer, the draw distance issue would be fixed.
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