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Full Version: [Wii] Megaman 10
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ok now it's work but i have graphic bug
i need more info about how this game can be played

samueleric

As a real, genuine Mega Man fan it gets frustrating hearing all griping and moaning from fans who would prefer a 16bit Mega Man. And who the hell knows why, really, when there were only TWO 16-bit Mega Mans and they really don't play much differently than the 8-bit ones to begin with! Just shut up and be content with what you have! This isn't a nostalgia thing, it's Capcom realizing "Hey, our best Mega Man games were 1, 2, and 3--let's try to make more in that vein!" instead of continuing the path of crappiness that Mega Man 8 and Mega Man & Bass took...
hi samueleric i read too lot of comment about new megaman and he hit my heart
it's why i'am here , for see megaman 10
if someone got the way for play it
What i can do for stop the flickering in the MM9 and MM10?
Whats the best configuration to play then in the last revision?
thanks
there is no fix for the d3d plugin yet for the flickering issue, the only option for you is to use opengl plugin which slow in megaman 9 and 10 and check use real xfb
that's the reason why I don't use D3D in anygames(except Mario Kart Wii),just opengl for best graphic (although it's slow ,my Nvidia love opengl)
didn't recent svn update adds real xfb to D3D? can someone test that?
omg! I TRIED it, the game is fixed in DX9 plugin, no more flickering! hurray!

wierd thing though, it shows 0 FPS but its pretty full speed if you play it

[Image: mm9h.jpg]
do you mind screenshotting your settings cel123?
in the dx9 plugin

Use 640x480 resolution
Safe texture cache = fast
advanced > check [use xfb]
> Enable EFB Copy = To texture

Other settings i used

Enable Dual Core: checked
Enable Idle skipping: checked
Framelimit: Off

DSP:
Enable audio throttle: checked

this pretty much fixes both megaman 9 and 10

i used the latest revision of mamario [r5211]
thank you very much devs!
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