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This is probably not much help to you, but as you can see, the game worked somewhat in revision R179. It loaded to the title screen and started the first part of the story with the girl but never made it in-game. Sound worked too, even way back then.

I can't thank you enough for trying to fix this game and looking into it. It's a great game and well worth the effort.

[Image: ed1r.th.jpg]
Skid thats great progress, thanks for keeping us informed and good luck!
good job dude,I really hope you can make this fully playble!
Those FIFO-related errors/panic handlers seem to pop out for many games. I don't know what it is (first in first out ? some stack-like functionality?) but it's a huge blow to the emulation Undecided
The FIFO is a buffer for the CPU to send data to the GPU on the GameCube and Wii.
Good look with this one, skid. I like your "nearness" to the non-coding crowd ^^ keep us informed

xZabuzax

Awesome news!!!

So "skid", the mastermind behind F-Zero GX is also working on this awesome game? this is too good to be true.

This game is in the top ten list of the best GameCube games and with skid working on this gem we can experience this awesome game once again with Dolphin. I have a lot of respect with all you Dolphin coders, keep up the awesome work!!!
(02-27-2010, 04:22 PM)Xtreme2damax Wrote: [ -> ]Is this a similar issue to that of Starfox Adventures and if so, will fixing this game also fix Starfox Adventures?

I am finding that Starfox Adventures is more sensitive to the FIFO timing than Eternal Darkness is. I am thinking of a solution for that game at the moment.

Of the games I have, in order of FIFO timing sensitivity (from least sensitive to most sensitive):

1. Super Mario Galaxy
2. F-Zero GX
3. Metroid Prime
4. Metroid Prime 2
5. Eternal Darkness
6. Starfox Adventures

Battalion Wars is either just above Starfox Adventures or maybe even more sensitive.

Wii Sports is currently crashing for me in the svn version of Dolphin, so I am unsure if the Mii faces are now working.


The bad news for Eternal Darkness is that it has a JIT/MMU problem as well as a FIFO problem. The JIT/MMU problem appears after the intro finishes and the "Darkness comes" screen appears.
I see, that is quite interesting. Hopefully it'll be figured out eventually. Big Grin
That doesn't sound very hopeful that the FIFO sensitivity is as tough as SFA as well as other issues, fixing these games will probably break many other games. Is it not possible to have an option to pick certain FIFO values in the GUI to get other games working?
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