Dolphin, the GameCube and Wii emulator - Forums

Full Version: Super Mario Bros sloooooww....why?
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Hey,

thanks for your recommendation! I'll utilize them and post feedback! ;-)

KoC

patsernr1

hai

I downloaded de the most recent Dolphin (link provided in this topic). But there is no Direct X plug in nor the controller and sound plugins.

I see the correct DLL's in the map extracted. Is there a simple solution?
(02-24-2010, 07:56 PM)patsernr1 Wrote: [ -> ]hai

I downloaded de the most recent Dolphin (link provided in this topic). But there is no Direct X plug in nor the controller and sound plugins.

I see the correct DLL's in the map extracted. Is there a simple solution?

Check out this threat for the needed requirements: http://forums.dolphin-emu.org/thread-4.html

Your plugins folder should look like this, since all plugins are inside the archive you downloaded:

[Image: x75mtz6xmbj4.jpg]
Hey I tried out your graphics configuration and it seemed to work wonders for me. Now I had it running nearly 60fps before but it did like people said and occasionally for no reason it would drop to 40 for a second here or there. So far I am liking what you did. Question however, why lock threads to core? You are running a quad core and I heard thats not such a good thing to do unless it's a dual, I know nothing about this shit so bear with me haha. I got the constant 60fps without locking them.

Also, I gave your Gamecube and Wiimote button mappings a try and so far I am liking them a lot, better than what I had come up with. So good job sir!
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