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Full Version: 2D filters planned like 2xSai?
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I was just testing Oboro Muramasa (J), that is a great game by the way, and was wondering how could the game's 2D art look better.

I tried running through most graphical openGL options but I haven't seen any better looking effects. Whatever I do the game looks the same.

In 640x480 resolution the game is small but looks much crisp. I suppose that it is the default resolution of the game and hardware.
In 1280x1024 resolution the picture is still good but a bit blurry, anyway I manage to maintain about 50 to 60 fps. Either in 640 or in 1280 the fps stays the same, maybe because I have the "native resolution" option on.

I haven't figured out what the progressive scan option does.

Same for the EuRGB60 mode, no idea (I havent noticed any improvement).


I highly suggest an "official" thread with captures that explains each option and results. It would help alot common users of the emulator get the best experience possible. Some sort of tutorial I suppose.

By the way I didn't find the screenshot option anywhere, what button should I press?

Also, at the start screen there is a graphical glitch with the fish swimming around, if I knew how to screenshot with the emulator I would post the screen where the glitch can be seen (even if it's obvious when you start the game).
Or maybe I haven't activated the right option?

Now :
I remember how much the 2xsai filter did a great job on most snes games, and did sometimes a fine job too on genesis games. Anyway these kind of filters would suit best Murasama and other GC/Wii games, as well on textures (see Playstation emulators).

Here are some links :

http://en.wikipedia.org/wiki/Pixel_art_s...algorithms

http://bob.allegronetwork.com/projects.html

http://scale2x.sourceforge.net/index.html

So is there any plans on integrating these 2D filters in next build? I assure it would help alot some games look better.
Off course the main point of an emulator is to emulate 100% the hardware, but some extra polish on the rendering would be great also Smile

The best examples may be seen here with Squale4x filter:
http://scale2x.sourceforge.net/snapshot1.html

On low res pixel art it's not that good (still looks like fat stuff) but with Murasama (and it's higher resolution 2D art) I sure can't describe the benefits it would give! I would have to be seen!


Thank you for reading this and greets from France to all of you guys.
There was a thread in Game Discussion, take a look Wink
(04-17-2009, 11:02 PM)nosound97 Wrote: [ -> ]There was a thread in Game Discussion, take a look Wink

Oh my, can you post the link please?
Well, anybody?
I think you should take the time to look through the forum and find it. And to do a snapshot of the screen, hit Ctrl+PrintScreen on the keyboard. Also, if you want to learn more about progressive scan, you can research it yourself. Just google it. Good luck
Well the thread is more about implementing 2xSai and other 2D filters.

About progressive scan, since I haven't seen any difference in the emulator by turning it on and off, I was curious of it's real use in Dolphin.
Sometimes it just slows down games for me, for example in Brawl.
dude, the reason why it looks bad is because you left native resolution on. Turn it off and change 1280*1024 to 1280*960 for 4:3 aspect ratio.
I gave a try with 1280x960, looks a bit better.

Well after trying a lot off ways (16xAA, progressive scan, resolution up to 1920x1200 and many more) the game is generally beautifull but if there was 2xSai and other 2D filters for sure the game would look even better (sharper aspect of the graphics).

I hope the devs will hear this Smile
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