04-10-2011, 12:01 PM
(04-10-2011, 06:55 AM)LordVador Wrote: [ -> ]D3D9? OGL? Alien Plugin???
Using D3D9 and no Alien plugin. (what is that?)
It does really run fine, but crashes which makes it unplayable for any length of time.
(04-10-2011, 06:55 AM)LordVador Wrote: [ -> ]D3D9? OGL? Alien Plugin???
(04-10-2011, 08:13 PM)Higashibashi Wrote: [ -> ]I've used r7436 and r7442. These were / are the latest revisions.
)(04-21-2011, 11:17 AM)Higashibashi Wrote: [ -> ]Need a bit of help for this again.
What settings do you use for optimal performance? Including stability.
Thanks in advance.
Quote:Quick fifo commit:
* Change the process ProcessAllDistace to ClearRegister
* Fix a bug in ProcessFifoEvents() in commandProcessro (thanks Skid)
-- The last 2 items should be improve the speed lost in r6572 and maybe improve a little bit because ProcessFifoEvents() is right. (Test car selection in GxZero)
* Alliviate Fifo desyncs, In the meant time I still Researching for real solution. (This fix RE0 again and maybe others
"FIFOs linked but out of sync" and "GFX FIFO: Unknown Opcode (0x%x).
" games suffers these for desync.)

(05-22-2011, 10:08 AM)icexplorer Wrote: [ -> ]Hello,
first of all a big thanks to all dolphin contributors who allow us to remember those amazing gamecube/wii games !
Well, I'm here to report an issue... F-Zero GX is actually not running at all on the x64 version of dolphin emu (latest revision 7553), unless the dual core option is disabled, which slows down the game.
I read all the pages of this current topic and decided to search for a revision that could run it. And, as I was seeking, I spent some time searching for the revision who broke the compatibility.
And I found that F-Zero GX stopped running after the 6837 revision (it's working fine on 6836).
The change log :
Quote:Quick fifo commit:
* Change the process ProcessAllDistace to ClearRegister
* Fix a bug in ProcessFifoEvents() in commandProcessro (thanks Skid)
-- The last 2 items should be improve the speed lost in r6572 and maybe improve a little bit because ProcessFifoEvents() is right. (Test car selection in GxZero)
* Alliviate Fifo desyncs, In the meant time I still Researching for real solution. (This fix RE0 again and maybe others
"FIFOs linked but out of sync" and "GFX FIFO: Unknown Opcode (0x%x).
" games suffers these for desync.)
It appears that something changed for F-Zero GX and is certainly the source of the problem.
If a developper is seing this message, * please* could you do something to fix that as latest revisions appear to be faster ?
F-Zero GX is one of my favourite games, so it would be very nice
Thank you very much once again !
ps : btw, I don't know if that helps, but here are my specs : windows 7 x64, phenom II x4 3ghz, ATI radeon 4870.