Dolphin, the GameCube and Wii emulator - Forums

Full Version: Some games locked at 20 FPS
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5
I read in an issue that it was core-sync problems with Dx9. Some games gets REALLY slow, as in 10 FPS when I could otherwise get more than full. And since it happens with both frame limit and DSP throttle now, it can leave you with unplayable games (since it's too fast without a limit)
Nope, also occurs with the OpenGL plugin when wither frame limit and/or the Audio throttle is enabled..
Did you tried with other builds ?
The problem seems to occur on all builds, it seems to be a core issue.

Cipher

Thanks for making this thread.

I noticed that NSMB was constantly locked at 30 FPS whether I had AA set to off or 16xQ CSAA when using OpenGL, so I switched to Direct3D9 and was finally able to play at full speed. After reading this thread, I disabled the frame limiter and I am now able to play NSMB using OpenGL with 16xQ CSAA, it looks much better and performs just as good.
Sonic Unleashed didn't have these errors before. i mean speed issues. Whatever i do it stays locked at 20 fps . I did everything you told me to do, and it stays the same. Any patch to fix ?
Sonic Unleashed runs at full speed here
(02-08-2010, 02:43 AM)nosound97 Wrote: [ -> ]Sonic Unleashed runs at full speed here

what rEV ? Config for it please!
Latest and all default except for projection hack set to "Sonic & the Black Knight"
(02-08-2010, 03:30 AM)nosound97 Wrote: [ -> ]Latest and all default except for projection hack set to "Sonic & the Black Knight"

OGL or dx9?
Pages: 1 2 3 4 5