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Full Version: [Wii] No More Heroes 2: Desperate Struggle
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luiskx

(10-01-2012, 02:00 PM)Shonumi Wrote: [ -> ]The second and third steps you describe are from rpglord's notorious VBeam Trick. It was largely thought to only work with LLE audio. Only Xenoblade seemed to work with the VBeam Trick on HLE, but it looks like you've found another one. This is very interesting. Can you confirm that the audio problems return when enabling Idle Skipping and turning Accurate VBeam emulation off?

Yeah, I found here about VBeam emulation and idle skip because Tales of Symphonia, I tried that with this game but the fps turn down to 15 so I applied the second step to solve that.

Ok, the audio problems did't return when I enable Idle Skipping and turn off VBeam emulation, perfect it seems the framelimit to 30 solve all the audio problems in this game.

Weird... I wouldn't expect frame limit tk solve anything, but maybe it changes something about emulation speed to work better with the DSP. That's the only explanation I can think of ATM.
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