(06-16-2012, 12:52 AM)Zmizk Wrote: [ -> ]Currently playing on rev7018 with the settings provided by Kas1m. Game plays perfectly, not a single sign of lag. But audio is still out of sync in Cut-scenes. I am playing my PAL version. Should I get NTSC instead?
Using a more recent build could be a good idea too
Or using the official Dolphin 3.0 release

(06-16-2012, 01:03 AM)DefenderX Wrote: [ -> ]Or using the official Dolphin 3.0 release 
Yeah the game works like a charm with it

(06-16-2012, 01:06 AM)LordVador Wrote: [ -> ] (06-16-2012, 01:03 AM)DefenderX Wrote: [ -> ]Or using the official Dolphin 3.0 release 
Yeah the game works like a charm with it 
I did that. But I got lag in-game and in Cutscenes with that one. Unless I am using some weird version?
3.0-668-dirty x64
guys plz..the best config for xbox360 to this..
I dont think there is such a thing as a 'best config'. Just play around with the Controller settings until you find smth you like.
People, I found a way to have PERFECT audio in this game.
I don't know if you need a strong pc for this method, my cpu is a 2500k @4.2 and the game is running full speed without problems.
Ok, this are my settings for the game:
-In DSP: DSP HLE, DTK on and DSound.
-In General configuration: Idle Skipping disabled, Framelimit 30 (Limit by FPS)
-In game properties enable Accurate VBeam emulation.
Thats it, PERFECT AUDIO in game, the logos and the intro sounds bad but in game everything sounds perfect.
Note: I used the official Dolphin 3.0 release for this test.
The second and third steps you describe are from rpglord's notorious VBeam Trick. It was largely thought to only work with LLE audio. Only Xenoblade seemed to work with the VBeam Trick on HLE, but it looks like you've found another one. This is very interesting. Can you confirm that the audio problems return when enabling Idle Skipping and turning Accurate VBeam emulation off?