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Gameboy2049

Running on Windows 7 x64 Edition, 4GB Ram,Pentium® Dual-Core CPU T4300 @ 2.10GHz 2.10Ghz

Build: Dolphin_x64_r4771

Warning: Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info

execptioninfo.txt data dump

Unhandled Exception
Code: 0xC0000005
Call stack info:
ntdll!0x771A18EC : RtlDeleteCriticalSection


I have the latest Drivers Installed.

OpenGL Report:


Renderer: Mobile Intel® 4 Series Express Chipset Family
Vendor: Intel
Memory: 1807 MB
Version: 2.1.0 - Build 8.15.10.1986
Shading language version: 1.20 - Intel Build 8.15.10.1986


Max texture size: 4096 x 4096
Max texture coordinates: 8
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 0
Max anisotropic filtering value: 2
Max number of light sources: 16
Max viewport size: 4096 x 4096
Max uniform vertex components: 512
Max uniform fragment components: 512
Max geometry uniform components: 0
Max varying floats: 41
Max samples: 0
Max draw buffers: 7


Extensions: 77

GL_3DFX_texture_compression_FXT1
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_separate_stencil
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_IBM_texture_mirrored_repeat
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_EXT_extensions_string
WGL_EXT_swap_control

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)
v3.0 (21 % - 5/23)
v3.1 (25 % - 2/8)
v3.2 (0 % - 0/9)

OpenGL driver version check (Current: 2.1.0 - Build 8.15.10.1986, Latest known: 2.1.0 - Build 8.15.10.1808):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

No ICD registry entry
The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification:
GL_ARB_draw_instanced has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
GL_ARB_framebuffer_object was not found, but has the entry point glBlitFramebuffer
GL_ARB_imaging was not found, but has the entry point glBlendEquation
GL_EXT_cull_vertex was not found, but has the entry point glCullParameterdvEXT
GL_EXT_cull_vertex was not found, but has the entry point glCullParameterfvEXT
GL_EXT_framebuffer_blit was not found, but has the entry point glBlitFramebufferEXT
WGL_ARB_buffer_region has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
WGL_ARB_extensions_string has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
WGL_ARB_make_current_read has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
WGL_ARB_pbuffer has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
WGL_ARB_pixel_format has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
WGL_ARB_pixel_format_float has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
WGL_EXT_extensions_string has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family
WGL_EXT_swap_control has been added to the extensions list of Mobile Intel® 4 Series Express Chipset Family

Please help me get Dolphin working if its possible to do so.
I think there is plenty of information above that may come in helpful.
Most of all Thank you for taking the time to go though all this information.
use DX9 plugin or upgrade your video card.

Gameboy2049

(01-22-2010, 02:24 PM)AmienZero Wrote: [ -> ]use DX9 plugin or upgrade your video card.

I cant seem to load the DX9 plug in or even find it for that matter.Sad
Then upgrade your DirectX 9 runtime modules.