(01-24-2010, 02:17 AM)TheBboyKnowledge Wrote: [ -> ]spellforce could you make a intel c++ compiling guide so people wouldn't ask you as much and i'm wondering how
so please?
I didn't have any trouble compiling code.I just do like what they do but I have no trouble.
Compiling with Intel® C++ 11.1.051 anyway I use this version
rev 4922 with Intel C++ gave me some speed ups in Gamecube Zelda TP (NTSC Japan).
In the first village and Kakariko village, I feel less lags/glitches. About 5 fps + in each village.
Less glitches/lags for all situations.
Bootcamp with old iMac Alumi 20" / Win 7 Ultimate x64 / Core2Duo 2.4GHz / 3GB of Memory / ATI Radeon 2600 HD 256MB
edit: oops I forgot the main thing... thank you for sharing your work!
is this optimized for sse4.2?
(01-25-2010, 09:16 AM)boogerlad Wrote: [ -> ]is this optimized for sse4.2?
yes , but only some .if I just use sse4.2 only ,people without sse4.2 will cannot open the program.
can you compile a special one for sse 4.2/one for core i5/i7? It would be nice to squeeze every last drop of performance by turning on all the optimizations, even though it'll only work on a small percentage of computers.
put something in can result slowdown or speedup,you have to finetune by yourself to make it fastest possible for your computer.
anyway my new build (4949) any faster?
not really noticeable. Still faster than vc++ builds though.
(01-25-2010, 10:08 AM)boogerlad Wrote: [ -> ]not really noticeable. Still faster than vc++ builds though.
just windows mode and see fps or fullsceen mode with overlay fps counter. so more feedback I can know what to put and what to takeout.
*next build I will build sse4.2 for you but not sure if it any faster,the best way to make it faster is to improve the program code... as everyone know.
well, I overclocked, so I have no base to compare. Thanks for sse4.2 build!