hope spellforce's next build is out soon
PLEASE please please pleaseeeeeeeeeeeeeeeeeeeeee
help me!!!
i want to play chocobo dungeon!!
do you have any WORKING emulator??
if you don't, can you show me HOW to do the hack??
every step BY step, with pict please
i'm TOTALLY noobs here, not as smart as you
Thanks spellforce i allways use yours on my 64 bit win 7 cos it runs ALOT faster on my rig.
Thanks
I think you should have included another option: "Get
Less Speed"
I tried '5460 x64 sse3' & tested briefly with RE4, during a cutscene, fps is inconsistent & dropped briefly to almost half!

(05-16-2010, 07:34 PM)HOLYDUCK Wrote: [ -> ]Dolphin r5192 x64 SSE4.2 with bloom fix would be perfect for Monster Hunter USA
I dont know if i done something wrong... but with this rev.. the bloom is not completely fix.. the game is still too much bright for me.
The 5192 is alrayd compile with the bloom fix right?
The 5460 x64 sse4.2 7z archive appears to be corrupt.
(05-20-2010, 08:07 PM)vad Wrote: [ -> ]I think you should have included another option: "Get Less Speed"
I tried '5460 x64 sse3' & tested briefly with RE4, during a cutscene, fps is inconsistent & dropped briefly to almost half!

oh, really? you think it's up to him to raise the speed or not? if you read this thread from the beggining you'd see a lot of people saying the revisions above 5186 are just plain shit in speed. they're called SVN for a reason. they're not official. they're PRE-Alpha. so slowdowns and stuff like that are going to show up. if you don't like this, then just get 5186 or 2.0 official.
hi spell force got any build for custom robo battle revolution gamecube? lol 10x
can only get through the intro after that whenever i press star will have blackscreen and stuck
using 5186 32bit for that with d3d plugin
and another thing happen is when playing mario charge striker i always crash in intro with svn 5186 but i re-extract the svn 5186 again with the same setting it solve the crash why this would happen?
10x