Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
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I tried using the SSE4.1 build of SVN 5426 x64 and I get an error saying

"invalid address 4c000074" I have a quad core intel CPU with SSE 4.1.

5423 works well but it has some slowdown in heavy areas so I wanted to try this newer build, but I don't see what I'm doing wrong.
Must be the new revision broke that game..Eh..What's game
(05-11-2010, 11:06 AM)admin89 Wrote: [ -> ]Must be the new revision broke that game..Eh..What's game

Monster Hunter Tri
Go to Spellforce's skydrive in his sig and download his specific build "MH3"
His MH3 revision is actually an older one that runs a bit slower than 5423.
I don't know what my problem is, but I've heard people are running the game at full 30fps all the time, yet it always slows down when I get to heavy parts.

I run the game with all the options that spellforce recommends in the config, but I haven't seen any improvements.

My system specs : C2Q 9550
gtx 260
4gb RAM
Vista 64x
Rev 4xxx and 51xx are the fastest
Hello ! spellforce~
Could you please compile [One Piece loadpatch] on [5030 for MH3] or [5192 for MH3] or [5393 for MH3]
(05-11-2010, 03:01 PM)admin89 Wrote: [ -> ]Rev 4xxx and 51xx are the fastest

I've tried almost every revision out there that supports MH3, they all work about the same. Is It because I'm using vista?
Yes,you should upgrade to Wins 7 x64 or wait 1.5 year for Wins 8 release
(05-11-2010, 11:02 PM)admin89 Wrote: [ -> ]Yes,you should upgrade to Wins 7 x64 or wait 1.5 year for Wins 8 release

I guess it's about time I upgrade anyway, time to use that student discount.