01-21-2010, 03:38 AM
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01-21-2010, 03:47 AM
http://www.mediafire.com/?jrku4nxmxzm 4097 x32 (OpenGl still not work win x32)
reupload .... something worng with mediafire today..
reupload .... something worng with mediafire today..
01-21-2010, 05:19 AM
So there is a compiler from Intel that can be added to Visual Studio...
I'll try to figure out if it can be added to VC++ Express.
After all I already made a guide.
EDIT:
[color=#FF0000]666th POST![/color]
EDIT 2:
Say, if i 'evaluate' Intel® C++ Compiler, does that mean that the compiler modules will become useless after the 90 day trial? Even if I use VCE?
I'll try to figure out if it can be added to VC++ Express.
After all I already made a guide.
EDIT:
[color=#FF0000]666th POST![/color]
EDIT 2:
Say, if i 'evaluate' Intel® C++ Compiler, does that mean that the compiler modules will become useless after the 90 day trial? Even if I use VCE?
01-21-2010, 06:02 AM
even if you use VCE but you need compile and link with module from intel so it useless after 90 day trial.
01-21-2010, 08:18 AM
This build is much faster here (Q6600@3.0Ghz, Windows 7 x86), around 20% faster, it's really making the difference between non playable and playable games sometimes 
Now it would be fine to have daily/weekly build of it.

Now it would be fine to have daily/weekly build of it.
01-21-2010, 09:34 AM
(01-21-2010, 06:02 AM)spellforce Wrote: [ -> ]even if you use VCE but you need compile and link with module from intel so it useless after 90 day trial.
This is killing me, I guess I'll download and test your build to see how fast it gets.
Indeed the VPS is now at least 10% faster.
01-21-2010, 04:20 PM
I just got my fancy new Core 2 Duo E8600 installed and overclocked, i'm gonna see how well this works out, testing by disabling the framelimit.
Hmm, wonder what that all means.
Quote:Intel Core 2 Duo E8600 @ 3.66ghz
Dolphin Speeds w/o frame limit
(Mamario compiled R4910)
Wii System Menu - ~100 FPS
Klonoa Title Screen - ~110 FPS
New Super Mario Bros Title Screen - ~130 FPS
Super Mario Galaxy Title Screen - ~110 FPS
Punch Out Title Screen - ~90 FPS
Super Paper Mario Title Screen ~420 FPS
Twilight Princess Title Screen ~60 FPS (Speed 200%)
Wario Land Shake Title Screen ~350 FPS
Wii Play Title Screen ~290 FPS
Wii Sports Title Screen ~320 FPS
Megaman 9 Title Screen ~ 260 FPS
Brawl (4chars on Delfino Isle) ~70 FPS
----------------
Intel Core 2 Duo E8600 @ 3.66ghz
Dolphin Speeds w/o frame limit
(INTEL COMPILED R4907)
Wii System Menu - ~100FPS ([color=#708090]Same[/color])
Klonoa Title Screen - ~115FPS ([color=#32CD32]+5[/color])
New Super Mario Bros Title Screen - 150 FPS ([color=#32CD32]+20[/color])
Super Mario Galaxy Title Screen - ~70 FPS ([color=#FF6347]-40[/color])
Punch Out Title Screen - ~90 FPS ([color=#708090]Same[/color])
Super Paper Mario Title Screen - ~400 FPS ([color=#FF6347]-20[/color])
Twilight Princess Title Screen - ~70 FPS (Speed 220%) ([color=#32CD32]+10[/color])
Wario Land Shake Title Screen - ~350 FPS ([color=#708090]Same[/color])
Wii Play Title Screen - ~290 FPS ([color=#708090]Same[/color])
Wii Sports Title Screen - ~320 FPS ([color=#708090]Same[/color])
Megaman 9 Title Screen - ~270 FPS ([color=#32CD32]+10[/color])
Brawl (4chars on Delfino Isle) ~70 FPS ([color=#708090]Same[/color])
Hmm, wonder what that all means.
01-21-2010, 06:57 PM
(01-21-2010, 04:20 PM)RupeeClock Wrote: [ -> ]Hmm, wonder what that all means.
Maybe it means you need an i7

01-21-2010, 07:52 PM
this build is great! it's faster than the normal build
btw could you please update to the latest build?
btw could you please update to the latest build?

01-21-2010, 10:55 PM
(01-21-2010, 04:20 PM)RupeeClock Wrote: [ -> ]Hmm, wonder what that all means.
Can you test the FPS when you "Disable Dual Core" Mode ? I mean just let Dolphin cap to 1 core.To see if programs can break the cap (it suppose that can break a cap in few command).If it faster maybe it mean it can break a cap of dualcore in a few command too.and this few command maybe can gain few FPS.and if it not faster means no benefits of more than 2 core for that game.
ps: auto parallel can sometime cause another cpu to wait before current cpu finish job and can be slow down in some case(more work than normal sequence).