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Full Version: Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
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read this whole thread you may found how to get rid of the errors.
http://www.mediafire.com/?ojzzykzlb20 5170 SSE3 with all optimization path (SSE4.2,SSE4.1,SSSE3,SSE3)
http://www.mediafire.com/?nqzwjmmozzz 5170 SSE3 with all optimization path (SSE4.2,SSE4.1,SSSE3,SSE3)

Compile with multi-path so it will select the highest path for your cpu automatically.These maybe not good as CPU specific build but I just compile it to replace normal SSE3 build.
I'm using 5160 SSE3 and, well (see my signature) it's running very smoothy, event it drops in slowdowns during 1 second for each 3 seconds smoothy!
Ex.: each caracter represebnt a sec. in real world G=for great run S=slowdown

GGG S GGG S GGG S GGG S GGG

Yeah, it's very timed! Don't change...

I don't undestood why, but now i can play games without use of the frameskip...
But someone can tell me why this happen...
I'll test the 5170 SSSE 3 and post new result!

EDIT: i don't know if this is a issue for the special built or this occur in the normal compilation for 5160 too (someone can give me a light?)...
Yeah!
I tested the version 5170 SSSE3 and runned very well!
The problem with occasional slowdowns drop off and various games is running perfectly (it's impressible for my specs, see my signature)
I'll put a complete relatory with all my games, if this is welcome!
(Ps.: I use game booster and run without Windows explorer, without any other program and in High priority, with the low resolution and no anisotropic filter or Anti Aliasing)
Yeah!
I tested the version 5170 SSSE3 and runned very well!
The problem with occasional slowdowns drop off and various games is running perfectly (it's impressible for my specs, see my signature)
I'll put a complete relatory with all my games, if this is welcome!
(Ps.: I use game booster and run without Windows explorer, without any other program and in High priority, with the low resolution and no anisotropic filter or Anti Aliasing).
This threat should be sticky.
@spellforce: can you post a 5185 or more version, with all the optimization path (SSE4.2,SSE4.1,SSSE3,SSE3) (thats really do a huge diference for me, as i related before!-and if it's not too much to ask for, to do that kind of application in all builds that you post)
Thank you so much!

Ps.: for everyone that will testing, please give here a feedback of your results!
And, of course, sorry for my english...
(03-10-2010, 03:51 AM)elite Wrote: [ -> ]This threat should be sticky.

I 100% agree with this post. It should've been stickied long ago.
http://www.mediafire.com/download.php?nmgcw1moxmy 5185 win32 sse3 with all path
http://www.mediafire.com/download.php?uwofjmyzmza 5185 x64 sse3 with all path

well actually with newer build I will compile sse3 with all path, 5182 also compile with all path
(03-11-2010, 12:41 AM)Pringles Wrote: [ -> ]
(03-10-2010, 03:51 AM)elite Wrote: [ -> ]This threat should be sticky.

I 100% agree with this post. It should've been stickied long ago.

Yeh I know! Its like... I dont know.. Rasism???..
Is Spellforce from a minority of some kind? Hehe
Anyway seriously, why is this not a sticky?