Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(03-03-2010, 11:40 AM)Dynam0 Wrote: [ -> ]Dude, the title of the window in Rev. 5142 SSE4.1 win32 is "Dolphin svn R 5135M" (About windows too).

Im confused. Maybe incorrect upload or wrong version number in the compilation.

Thank you for your big effort.


This is normal ,it not a rebuild so some time it just use the same rev number from the last compile but it have all new features of the new svn.
(03-03-2010, 12:38 PM)spellforce Wrote: [ -> ]
(03-03-2010, 11:40 AM)Dynam0 Wrote: [ -> ]Dude, the title of the window in Rev. 5142 SSE4.1 win32 is "Dolphin svn R 5135M" (About windows too).

Im confused. Maybe incorrect upload or wrong version number in the compilation.

Thank you for your big effort.


This is normal ,it not a rebuild so some time it just use the same rev number from the last compile but it have all new features of the new svn.

Ok, thanks.
Orelans 5142 test. Compared with mamario 5118

Hey just tried this kind of rev for the first time since i have an intel prosessor i thaught it was worth a shot. I found a slight increase in speed on some games while none what so ever on other games.

Here is what was a big thing for me. I have a low.. low.. low low end computer and i was trying to play star wars jedi outcast. I tested this on all revs so far and i always been running at max 18 frames. Now with this i got it up to 27 frames witch is quite big. Its still useless for gaming, but im running the game at 30% instead of 20%.
What was most interesting and i hope you find this interesting too. Yhe issue with this game so far is that it has had this darkening effect on the screen, but it is now gone. Its looking good, if i was running on a better computer im shure it would be perfect.

I tested it also on Lego Drome racer. Absoloutely no difference in the frame rate. It is running at around 10 - 12 fps / 30%

On Goblin Commander i got a raise from 50 % to 75% witch is around 13 fps difference. Takes it from beeing unplayable to i can handle it if im desperate speed.

Metal arms has no difference in speed. around 30%

The rest of the games i have is running full speed allready so i dont really care, but keep this up because it seems like for some games im really getting a boost..

Mamarios 5118 is the build i have been using until now because my save games are there and i havent noticed any increase in speed in the later revs.
You know Jedi Outcast has been released on PC, too ? :-)

xsacha

Hey I just tried this build out. I was using Build 4766 compiled with VC++ and Mario Kart was getting 24 FPS on DX9 for 800x480 resolution.
I tried out 5160 with SSE4.1 and I had perfect 60 FPS the whole time. Amazing. Exactly the same settings used.

I even bumped the resolution up to native 1366x768 and getting 44 FPS constant. I guess there was a lot of improvements in dolphin as well so I don't know how much is due to the compiler.

Dolphin is awesome now! I'm using a laptop by the way.
I actually noticed quite a performance boost as well in 5160. During some levels in Mario I'd get like 55-57 FPS, (Mostly the lava levels, and this was without AA), but it seems to be 60 FPS constantly now there too, with 9X SSAA as well. (Running @ 1280x720 windowed mode)
Really curious spellforce, what's your solution setup like? You're not using ICC on every project within Dolphin, right?
I use every project except DSPSpy.
I must be doing this incorrectly then, as I'm getting literally hundreds of warnings and 10 fails trying to use the latest icc. I tried setting it to where I felt there would be logical benefits, and then I tried setting it to work on every project in Release x64.