Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
http://www.mediafire.com/?ndtqz3tbqni 5149 x64 SSE4.1 (From SSE Branch) recompiled and put all dll. ---------------- fail, do not download ----
http://www.mediafire.com/?hmjtdmdjqjz 5149 win32 SSE4.1 (From SSE Branch) recompiled and put all dll.

hope this work.This build is just for SSE4.1 and Higher only .sorry that I cannot test.
[Image: 2hcgwa0.png]

newest build x64

only software is showing from the list.

edit: 32 bit works
update your directx
(03-02-2010, 01:15 PM)thaCASHdude Wrote: [ -> ]update your directx

plugins are not showing up in the list. directx isnt even being used at that point. not to mention opengl has nothing to do with directx and that isnt showing either.
Generaly I don't ask this but. Are the plugins present in the folder ?

if the are, update the directx. If not update it anyways xD
this x64 branch maybe fail for Intel compiler.

I try with plain build without any optimize and any sse ,it also no plugin show up.

very sorry for that..
I get a D3D drawing error when I try to launch any WiiWare titles, Megaman 9, Mii Channel, etc.
I think it might be a fault with this Intel compiled build, I'm going to try a regular 5150 when I get back.
I run wiiware fine with svn 5142. but not test with the 5149 branch.
Yeah, it wasn't working on 5149 branch.

Mamario's 5150 lets me play WiiWare.
Dude, the title of the window in Rev. 5142 SSE4.1 win32 is "Dolphin svn R 5135M" (About windows too).

Im confused. Maybe incorrect upload or wrong version number in the compilation.

Thank you for your big effort.