Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
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without patch ,If someone want to test with patch I can include it once in a while
Thanks, the 5115 is fast and stable for me (x64, sse4.1)

Keep up the good work !
http://www.mediafire.com/?0tj2y0gwy2m 5116 win32 SSE3
http://www.mediafire.com/?xyzeaj2uzme 5116 x64 SSE3

maybe help about safe texture cache

need manual config in ini
The r5120 main build (ggogle code) enables SSSE3/SSE4.1 codes. Still your SSE4.2 build r5115 is faster, especially in Super mario Galaxy where i get 5 - 20 fps more with your build with a core i7. SSSE3 builds should be redundant though from now on.
The r5120 just adds custom SSE in a few places, not universally.

Letting the compiler do optimization globally is another thing.
the patch isn't needed anymore, since it's commited to svn.
(02-25-2010, 03:31 AM)boogerlad Wrote: [ -> ]the patch isn't needed anymore, since it's commited to svn.

'nodchip Wrote:I will remove SSSE3/SSE4.1 .
Instead of SSSE3/SSE4.1, I will add SSE3 code. It is supported by popular processors which was released after Feb 2005.
Can I use these builds if I have a sse2 proccessor type ?
no. You need a sse2 build from mamario or xtreme2damax.
(02-25-2010, 04:19 AM)boogerlad Wrote: [ -> ]no. You need a sse2 build from mamario or xtreme2damax.

thank you