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Full Version: Dolphin 5460 build (SSE3,SSE4) with Intel C++ compiler for comparison purpose
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(01-28-2010, 02:50 AM)spellforce Wrote: [ -> ]do you build with ICC for the whole solution ?
yes the whole thing.
btw i got pissed off and just deleted the entire source directory and resynced and started again fresh.
now im back to the only 19 succeeded, 11 failed. and getting errors like:

31>LINK : fatal error LNK1104: cannot open file 'C:\Emu\dolphin-emu-read-only\Source\Plugins\Plugin_GCPad\x64\Release\Plugin_GCPad.lib'
it cannot open that file because it cannot create that file.
maybe if you see error from the start .wx(something) file maybe error before this. just do something like no use precompile header for that 4 wx files .




http://www.mediafire.com/?znymmkytdmz 4974 x32 SSE3
http://www.mediafire.com/?k2jqc5h02gm 4974 x64 SSE3

with some optimize maybe faster or slower (suppose to be faster on quadcore and slower on dual... not sure)
What kind of "optimize" were used for? And when you got time, could you please build one focused on dualcore if you're now focused only for Quad.
In anyways, thanks for great builds. Those always offer faster fps for my Core2Duo 2.4GHz comparing to normal ones.
Got numerous create fail error with your latest sse3 build spellforce.
no more 4.2 ?
I tested your SSE3 4965x64 build and compared to it my own 4965x64 builds and mamarios.
I won't bother testing orleans builds, his patching messed up enough things for me and other ppl.
However, i couldn't observe any noticeable speed increases, tbh nothing at all!
I tested 5 games, the only thing that caused fluctuations was caching, after the cache was filled up (10-20% influence just due the caching itself), all 3 versions ran at the exactly same speed. Having 115 or 116 fps or respectively 153 and 154 fps is not really any difference to me, cuz it might be anything else causing it etc.

Nonetheless, it was a good idea and first i was very excited, but in the end with absolute no effect to me, except that most of his files(exes/libs) slightly bigger than the VS ones.Wink

I tested by using my default gaming settings and additionally disabling any throttle (frame limiter + audio throttle) to get higher fps for a way more accurate comparing, cuz it's easier to notice a difference when your having xxx fps than just 30-40.

My default settings:
enable dualcore, idle skipping, jit, hle the ipl, dsplle on thread, render to main, auto aspect ratio, 1280x720, enable cpu->efb access, 16x anisotropy filtering, efb scaled copy, enable efb copy to texture
hle audio, dtk music ( like i said i didnt use the audio throttle for this purpose nor the frame limiter).
why no more sse4.2? I liked those builds.
Does Dolphin even use SSE4.2?
no, but if you compile it with sse4.2, it gives you a slight boost. 2fps on average for me.