Brawl works great even on dual core setting! On the previous version of dolphin it would constantly crash on dual core especially!
Now its working in perfect quality and at 30-50 fps! My specs arent that special either:
Vaio Notebook VGN-FZ21E
2.00 GHz Dual Core Processor
2.00 GB RAM
NVIDIA Graphics Card
Windows 7 Operating System
man resident evil remake now is nearly a pc port =P
perfect constant full speed, speech sync, and all the stuff
im using a svn built by myself, constantly updated... and as u can see ur games stiull crashes here and there, coz they are working mostly on dsp(sound) files more than anything.... guess they priority is to get sound 100% perfect first, coz it affects directly on emulation speed.
(04-15-2009, 02:18 AM)hakunushi Wrote: [ -> ]man resident evil remake now is nearly a pc port =P
perfect constant full speed, speech sync, and all the stuff
im using a svn built by myself, constantly updated... and as u can see ur games stiull crashes here and there, coz they are working mostly on dsp(sound) files more than anything.... guess they priority is to get sound 100% perfect first, coz it affects directly on emulation speed.
could you tell me what settings are you using to play it and on which version - IL or normal?
p.n.03 runs without graphical glitches using dolphinIL but it appears that the game crashes (or hangs) during level/area transitions randomly. There's also a showstopper, on level 09 there's a door that always hangs the game regardless of emulator settings.
I have a saved state just before the door, so if you wanted to check what causes the crash I can provide the file if required. Should be pretty easy since it has 100% reproduceability rate, the game itself is euro version.
Edit: Well, I made it a tracker item after all and sent the saved state that should make finding the problem area a lot easier.
Super Smash Bros Brawl is a bit more stable, but sometimes still crashes.
Melee is perfect.
(04-14-2009, 08:33 PM)Daco Wrote: [ -> ]im looking into the corruption. please wait untill i fix it. im srry
EDIT: corruption should be fixed. my mistake srry
OK well i really hate to be a complainer, and i think you do great work but if you go to the downloads and download what now says 2962 and extract it, the build is still 2915, atleast for 64bit didnt try the 32.

ad: DirectX9 users must continue waiting to test anything
(04-15-2009, 02:18 AM)hakunushi Wrote: [ -> ]man resident evil remake now is nearly a pc port =P
perfect constant full speed, speech sync, and all the stuff
im using a svn built by myself, constantly updated... and as u can see ur games stiull crashes here and there, coz they are working mostly on dsp(sound) files more than anything.... guess they priority is to get sound 100% perfect first, coz it affects directly on emulation speed.
what settings do u use for remake?
BTW something worth mentioning. I noticed a few changes some for the better and some worse with SVN 2962 and Metroid Prime. 1st the Better, X-Ray visor Works and Thermal Visor shows correct colors. Now the worst. The last nightly build i have before this release is SVN 2865. So I don't know which build between then and now changed this. But when you view your map, the Lines for each room are now much much thicker and has caused my FPS to drop dramatically. Also seems to crash more often and now has some random compile error. Should I Note this in any other thread? Edit: current Nightly build (2977) still has this problem with the map.
i Still Cant Use The DX9 Plugin On This Version. And The Plugin Is In The Folder. Do I Need Something More??? This Would Help Me A Lot??? Any Suggestion's And Great Work!!!