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Hi.
I have tested the new 4837 version of the dolphin, and the framelimit not work well, I have less fps with the same configuration and game.
framelimit in Off = The same fps as in previous versions.
Framelimit in 120 = More speed 47fps.
Framelimit in 50 = Only 35fps
On the tests the framelimit is async with the music, and not working at the speed and maximums fps .
thanks.
Hi guys.
The solution is close and restart the emulator. Is a little bug of plugin open gl?
thanks
but,the problem persists in the new revision 4869.
(01-18-2010, 07:15 AM)Willysonicteam Wrote: [ -> ]Hi guys.
The solution is close and restart the emulator. Is a little bug of plugin open gl?
thanks
but,the problem persists in the new revision 4869.

Maybe. But this build is a little bit old so this is the newest now

As you see many things changed

Dolphin SVN changelog:
r4840
small buildfix for debug
r4841
ok big changes here:
in videocommon little fix for the alpha test values, return to the original values as they are more accurate.
in D3D:
huge change in state management, now all the state management is centralized and redundant state changes are eliminated.
Fixed the overlapped viewport error in non ati cards:
the error was caused by this: when a viewport is defined larger than the current rendertarget, an error is thrown and the last valid viewport is used, this is the reference behavior, in ati cards if a larger viewport is defined, no eror is returned, the rendering is valid and is rendered using the projection defined by the viewport but limited to the rendertarget are, exactly like opengl or the GC
hardware.
to solve this in reference drivers defined a large rendertarget (2x the size of the original) and proceed to render in a centered quad insithe the larger rendertarget, in this way larger viewports always falls inside a valid rendertarget size, the drawback of this is the waste of resources. it can be dynamized, depending or games or changed at runtime when a oversized viewport is detected, but i live that to future commits.
please test this and let me know the results.
r4842
Taking screenshots now creates an extra folder for each Game ID.
Fixes Issue 1905
r4843
scons fix for MacOSX prior to Snow Leopard, and 32-bit compiles on SL.
This fixes "NameError: name 'wxmods' is not defined" reported by some users on the MacOSX_Build wiki page, along with a small issue in filterWarnings.
Someone on pre-SL (Leopard or Tiger) please test this change.
Fixes Issue 1890
r4844
sooooooooooorry forget this file, now efb to ram if fixed
r4845
Smile this is what happens when you don't test what you commit, sorry Sad
efb to ram fixed i hope Smile

DownloadBig Grinolphin SVN r4845 x86
DownloadBig Grinolphin SVN r4845 x64

http://www.emucr.com/2010/01/dolphin-svn-r4845.html
(01-15-2010, 09:53 AM)Willysonicteam Wrote: [ -> ]Hi.
I have tested the new 4837 version of the dolphin, and the framelimit not work well, I have less fps with the same configuration and game.
framelimit in Off = The same fps as in previous versions.
Framelimit in 120 = More speed 47fps.
Framelimit in 50 = Only 35fps
On the tests the framelimit is async with the music, and not working at the speed and maximums fps .
thanks.

the framelimiter not works well,y have this issue
http://code.google.com/p/dolphin-emu/issues/detail?id=2034
thanks
Try it this

olphin SVN changelog:
r4879
position and size of the main window are now saved (fixes issue 2035 ) Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.
r4880
Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup
r4881
Edited wiki page through web user interface.
r4882
Revised r4853, config default settings will be used for games that do not have IR Pointer settings yet (falling back to hardcoded values if even those are missing)
Fixes issue 2045
r4883
OGL: Fix a wrong warning message. Fixes issue 2057 . (well, not really - but the confusion is gone).

DownloadBig Grinolphin SVN r4883 x86
DownloadBig Grinolphin SVN r4883 x64

http://www.emucr.com/2010/01/dolphin-svn-r4883.html
(01-19-2010, 09:27 PM)Nazgul1 Wrote: [ -> ]Try it this

olphin SVN changelog:
r4879
position and size of the main window are now saved (fixes issue 2035 ) Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.
r4880
Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup
r4881
Edited wiki page through web user interface.
r4882
Revised r4853, config default settings will be used for games that do not have IR Pointer settings yet (falling back to hardcoded values if even those are missing)
Fixes issue 2045
r4883
OGL: Fix a wrong warning message. Fixes issue 2057 . (well, not really - but the confusion is gone).

DownloadBig Grinolphin SVN r4883 x86
DownloadBig Grinolphin SVN r4883 x64

http://www.emucr.com/2010/01/dolphin-svn-r4883.html

same problem...
The framelimit no works correct. Have a little bug,only work good the framelimter in "off".
Try it this

Dolphin SVN Revision r4897



mamario ' s build

thank's to him

32 Bit and 64 Bit



http://www.dolphin-emu.org/
Thanks!!
In revision 4897 problem solved!!
(01-20-2010, 09:01 AM)Willysonicteam Wrote: [ -> ]Thanks!!
In revision 4897 problem solved!!

My pleasure.
Hi.
I have the same problems in the new revisions. Sad
http://code.google.com/p/dolphin-emu/issues/detail?id=2034
Tested in directX and opengl, is indiferent the plugin used. To run in full speed: desactivated the framelimiter.
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